Computing

How Computer Chess Changed Programming

It changed how we program and think about the human brain











Photo: IBM
In the end we didn’t really solve it by quote, unquote "digging into the essence of human intelligence."
Photo: IBM
We did it by, essentially, engineering.





Photo: Jeff Christensen/Reuters
When we played against Kasparov, brute force actually pushes through. But in reality, if you look deeper there are a lot of selective elements in there.
Photo: Kathy Willens/AP Photo
Deep Blue at the time we were playing against Kasparov [was] essentially two big box[es]...
Photo: James the photographer/Flickr
...each one the size of a large refrigerator—a little bit taller than Kasparov, so Kasparov can fit in.
Photo: Gaby Jalbert/iStockphoto
It had 30 work stations in that box. Thirty in each box, and there were two big box[es], so…
Photo: Gaby Jalbert/iStockphoto
...the total of 60, basically, of what’s equivalent to today’s desktop machine.
Photo: Gaby Jalbert/iStockphoto
Each of these so-called workstations, back in those days, has...
Photo: IBM
...one card that has eight chips on it. Each chip essentially...
Photo: Model Citizen/Wikimedia Commons
...is a complete chess machine.
Photo: Model Citizen/Wikimedia Commons
[With] today’s technology, you can do the whole Deep Blue...
Photo: Leonid Sadofiev/iStockphoto
...on a single chip.

Illustration: Mickey Hackman
There was a cartoon showing that Kasparov was losing...
Illustration: Mickey Hackman
...and he found a way to...
Illustration: Mickey Hackman
...beat Deep Blue by kicking...
Illustration: Mickey Hackman
...the wire.


Illustration: Mickey Hackman
Kasparov is a person...
Illustration: Mickey Hackman
...an intelligent person.
Illustration: Mickey Hackman
Given the situation, he finds another way to win.
Illustration: Mickey Hackman
Deep Blue, meanwhile, is just a tool. It just knows...
Illustration: Mickey Hackman
...one thing. It did that one thing really well.
Illustration: Mickey Hackman
Get the wire kicked off and it just unplugs.
Illustration: Mickey Hackman
No power. Boom.

Illustration: Felix Möckel/iStockphoto
For artificial intelligence, one key lesson is sometimes you don’t necessarily have to follow what humans [do]. It’s sometimes easy to do what computers are good at.
Illustration: Guido Vrola/iStockphoto
It’s all a matter of imagination.









When Deep Blue beat Garry Kasparov in 1997, it was a shock to most—but not to those who had closely watched the development of chess computers over the previous 50 years. IEEE Spectrum talked to one of Deep Blue’s creators, Feng-Hsiung Hsu, and AI specialist and computer-chess historian Monty Newborn about the special place of chess computers in the history of computer programming and their role in our understanding of the human brain.

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