Speculation in the Metaverse

Some giddy investors see gold in them thar virtual hills

2 min read
This image shows a lithograph after a painting that depicts two seated men with a servant holding an umbrella shading them from the sun while they are admiring a bed of tulips.

During the Dutch Golden Age of the 17th century, prices for certain kinds of tulip bulbs skyrocketed as these varieties became popular with the well to do, a phenomenon later depicted by German painter Adolf Schrödter.

ISTOCKPHOTO

In late November of 2021, a 6,090-square-foot (566 square-meter) parcel, located within the evocatively named “Fashion Street” district of an up-and-coming development called Decentraland sold for U.S. $2.43 million. You might imagine this lot was in downtown San Francisco, New York, or London. In fact, Decentraland is located nowhere. It’s an entirely a virtual place, part of the much-touted “metaverse.” This is what happens when the metaverse, digital currencies, and the madness of crowds collide.

First, consider the metaverse. It’s not new, and although it might be slightly more exciting with cheaper hardware and a trillion-dollar company pushing it as the new social medium, very little has changed in the metaverse since its first evocations (including my own) 30 years ago.


Rendering things has never been an issue within the metaverse. The big problem—which has stymied all attempts to solve it—involves rendering other people. It remains incredibly difficult to get even a second person into your corner of the metaverse, unless you’re happy communicating with cartoons. Videogrammetry (mapping positions in three dimensions using multiple cameras) helps, but solutions that would work at scale remain years away. And even then, very few people could muster the tolerance required to spend their days immersed in an unreal world with surreal friends.

Next, we come to digital currencies. Thirteen years after the mining of Bitcoin’s Genesis Block, the foundational concepts supporting such digital assets have diffused into adjacent areas of technology. The original use case for the blockchain, peer-to-peer payments, has expanded to include various applications for creating and managing digital scarcity, including the latest darling of this realm: the non-fungible token, or NFT. In naming “NFT” as 2021’s Word of The Year, Collins Dictionary was preparing us for a future where all data can be wrapped, valued, and sold at auction.

Finally, the madness of crowds comes into play. History is rich in examples, from Tulip mania in Holland during the early 17th century, when the price of certain fashionable kinds of tulip bulbs reached stunningly high levels before crashing, to the irrational exuberance in stocks that resulted in the dot-com bubble of the late 1990s, to the speculation in real estate that fueled the global financial crisis of 2007 and 2008. Indeed, an embarrassingly long list of such episodes demonstrates that when greed overwhelms reason, disaster ensues.

Surveying all the nothingness now for sale in the metaverse, speculators imagine trillions of dollars in value will accrue if they buy in early enough.

Surveying all the nothingness now for sale in the metaverse, speculators imagine trillions of dollars in value will accrue if they buy in early enough. That’s why a piece of virtual land—with nothing to distinguish it from any other virtual parcel, save someone’s say-so—can be sold for millions of dollars in digital currency. Everything inside the metaverse will be for sale, these investors reckon, and everyone will want the best stuff, including the virtual clothes that they virtually wear and the virtual houses that they virtually inhabit.

But the metaverse can never be anything other than a fantasy, a reflection of our dreams. We can’t find or construct anything in the metaverse other than what’s inside our own heads. Cherishing these virtual entitles as though they were real reflects a certain emptiness of soul.

So we need to question seriously any vision for our future that treats our dreams this way. Perhaps someone should plant a field of tulip bulbs in the metaverse, to remind people entering it that all that can be rendered there is not gold.

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The Spectacular Collapse of CryptoKitties, the First Big Blockchain Game

A cautionary tale of NFTs, Ethereum, and cryptocurrency security

8 min read
Vertical
Mountains and cresting waves made of cartoon cats and large green coins.
Frank Stockton
Pink

On 4 September 2018, someone known only as Rabono bought an angry cartoon cat named Dragon for 600 ether—an amount of Ethereum cryptocurrency worth about US $170,000 at the time, or $745,000 at the cryptocurrency’s value in July 2022.

It was by far the highest transaction yet for a nonfungible token (NFT), the then-new concept of a unique digital asset. And it was a headline-grabbing opportunity for CryptoKitties, the world’s first blockchain gaming hit. But the sky-high transaction obscured a more difficult truth: CryptoKitties was dying, and it had been for some time.

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