What Can You (Legally) Take From the Web?

Web sites and bloggers beware: copyright law applies to you too

5 min read

Intellectual property law has a history of clashing with new technologies. In the early 1900s, for example, when player pianos were all the rage, the U.S. Supreme Court decided that the perforated music rolls fed into player pianos were not music—essentially because they didn’t look like sheet music and performed a mechanical function. The ruling meant that sellers of the music rolls did not infringe the copyrights of the composers whose music was played by means of the rolls. The copyright law was eventually changed to address that unfair situation, but the copyright/technology clash has continued with the advent of video players, Napster, and CD burners.

The result is an unsatisfying patchwork of legislative action, court decisions, and lobbying on the part of writers, artists, photographers, publishers, and musicians who sometimes embrace and other times feel threatened by technological advances. Unfortunately, that means there is often no clear-cut answer to the question of what you can legally take from the Web: it depends on what you take, why you take it, who you are, and what technology you use. Among other factors, the fair-use defense of copyright infringement depends on whether or not the copying is commercial in nature or for nonprofit educational purposes, the amount and substantiality of the portion used, and the nature of the copyrighted work.

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The Spectacular Collapse of CryptoKitties, the First Big Blockchain Game

A cautionary tale of NFTs, Ethereum, and cryptocurrency security

8 min read
Vertical
Mountains and cresting waves made of cartoon cats and large green coins.
Frank Stockton
Pink

On 4 September 2018, someone known only as Rabono bought an angry cartoon cat named Dragon for 600 ether—an amount of Ethereum cryptocurrency worth about US $170,000 at the time, or $745,000 at the cryptocurrency’s value in July 2022.

It was by far the highest transaction yet for a nonfungible token (NFT), the then-new concept of a unique digital asset. And it was a headline-grabbing opportunity for CryptoKitties, the world’s first blockchain gaming hit. But the sky-high transaction obscured a more difficult truth: CryptoKitties was dying, and it had been for some time.

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