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SkinHaptics Uses Ultrasound to Generate Haptic Feedback Through Your Body

Time-reversed ultrasound provides a vibration mode you've always wanted for that phone embedded in the palm of your hand

2 min read
SkinHaptics Uses Ultrasound to Generate Haptic Feedback Through Your Body
Illustration: Sri Subramanian/University of Sussex

In the future that I'm planning on living in, nobody will carry around laptops or cell phones anymore. Instead, electronics will be embedded in wearables: in wristbands, in watches, in rings, in clothing, and eventually, in things like electronic temporary tattoos that you apply directly to your skin. The more embedded the technology gets, the tricker interaction with it can be, since you're no longer physically holding objects. At the University of Sussex, in England, researchers have developed a system called SkinHaptics that transmits ultrasound straight through your body to generate focused haptic feedback on the surface of your skin.

Using focused ultrasound to create tactile sensations is a very neat trick. Earlier this year, at CES, we experienced some futuristic demos from a company called Ultrahaptics. They used ultrasound emitters to create invisible, touchable interfaces in mid air. To do this, Ultrahaptics uses a grid of emitters that send out carefully timed pulses of ultrasound. By itself, each pulse isn't powerful enough to do much, but they're timed to constructively interfere at specific points above the emitter array. Wherever this constructive interference occurs, the ultrasound causes enough air turbulence for you to feel with your finger.

SkinHaptics operates on a very similar principle, except instead of using an emitter array on a surface to transmit ultrasound through air to a point in space, SkinHaptics uses an emitter array on one side of your hand to transmit ultrasound through your body to a point on the other side. This principle is called "acoustic time reversal," which uses a medium (like your hand) to focus and target acoustic waves, rather than allowing the medium to disperse and desynchronize them. So, an emitter on the back of your hand could be used to cause targeted spots on your palm to gently buzz:

The idea here is that you could wear a glove, say, with an embedded ultrasound array in the back, that could leave your palm free for some kind of touchscreen display. At the moment, ultrasonic emitters are pretty chunky, but that's because prototypes like these rely on emitters that are designed (usually) for the automotive industry, as back-up sensors. Companies like Ultrahaptics are aggressively developing versions that are much, much smaller (millimeter-sized), and could conceivably be worked into a wearable that you might actually, you know, wear. Potentially, the same kind of technology that is already being used to make membrane speakers could make very thin and flexible ultrasonic emitters as well.

The other piece of the puzzle is the sensing and display technology that will ultimately make haptic systems like SkinHaptics so useful. In addition to thin and flexible ultrasonics, we're going to need thin and flexible touch sensors as well as thin and flexible screens. In the future (the near future, we hope), all of these elements will be melded into electronics that require no more infrastructure than your body itself. They'll use your body as an antenna, harvest energy from you, and use you as a sensor, a display, and an interface. The upshot: We won't have to carry electronics around ever again.

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Deep Learning Could Bring the Concert Experience Home

The century-old quest for truly realistic sound production is finally paying off

12 min read
Image containing multiple aspects such as instruments and left and right open hands.
Stuart Bradford

Now that recorded sound has become ubiquitous, we hardly think about it. From our smartphones, smart speakers, TVs, radios, disc players, and car sound systems, it’s an enduring and enjoyable presence in our lives. In 2017, a survey by the polling firm Nielsen suggested that some 90 percent of the U.S. population listens to music regularly and that, on average, they do so 32 hours per week.

Behind this free-flowing pleasure are enormous industries applying technology to the long-standing goal of reproducing sound with the greatest possible realism. From Edison’s phonograph and the horn speakers of the 1880s, successive generations of engineers in pursuit of this ideal invented and exploited countless technologies: triode vacuum tubes, dynamic loudspeakers, magnetic phonograph cartridges, solid-state amplifier circuits in scores of different topologies, electrostatic speakers, optical discs, stereo, and surround sound. And over the past five decades, digital technologies, like audio compression and streaming, have transformed the music industry.

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