For more on bitverse, Hoplon's software infrastructure for virtual worlds, go to http://www.bitverse.com. To learn more about IBM's System z, including the z10, the company's most powerful mainframe, visit http://www.ibm.com/systems/z/. For a good story on mainframes, see ”The Mainframe Is No Dodo Bird,” in InternetNews.com.
To learn more about the IBM/Hoplon gameframe's advantages and drawbacks, see discussions at GamingNexus, 3pointD, Ars Technica, and the Mainframe blog. And find out more about EVE Online's single-universe game server in ”The One-World Video-Game Challenge” in Technology Review.
For an introduction to online game design, see ”Developing Online Games: An Insider's Guide” (New Riders Games, 2003) by Jessica Mulligan and Bridgette Patrovsky, available on Amazon. An interview with Mulligan and Richard Bartle offers an interesting overview of the current state of the game development industry.
Read more about the Cell processor, its applications, and the challenges in parallel processing and multicore programming in these IEEE Spectrum articles:
For more on virtual worlds and the future of the three-dimensional Web, visit the Metaverse Roadmap Web site. Also read ”Make Your Very Own Virtual World With OLIVE,”in Spectrum (January 2008), about Forterra Systems' OLIVE virtual-world platform.
To Probe Further
For more on Hoplon Infotainment, see The Game-Frame Guild