The Changing Face of Gamers

A new study finds more than just teenage dudes playing videogames.

1 min read

Whom do you picture when you hear the word "gamer?"

A young guy?

Think again. According to a new study by NPD Group, a technology research firm, 44% of gamers are female.  But here's what's even more surprising.  The largest category of gamers consists of players between the ages of 2 and 12. 

The line between "real" and virtual play is disappearing.  While teenagers and adults inhabit social networks like Facebook, kids interact in training-wheel  worlds such as Toontown, Webkinz, Neopets, and Club Penguin.  The kids then graduate from these experiences ready to join the urgently tweeting masses.  Maybe it's time to retire the word "gamer," and accept that we're all playing in digital worlds in one form or another.


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How Nanotech Can Foil Counterfeiters

These tiny mechanical ID tags are unclonable, cheap, and invisible

10 min read
Close up of a finger with a clear square on it.
University of Florida

What's the largest criminal enterprise in the world? Narcotics? Gambling? Human trafficking?

Nope. The biggest racket is the production and trade of counterfeit goods, which is expected to exceed US $1 trillion next year. You've probably suffered from it more than once yourself, purchasing on Amazon or eBay what you thought was a brand-name item only to discover that it was an inferior-quality counterfeit.

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