Netflix for Wii

Nintendo to get into the streaming movie biz?

1 min read

The other day, I blogged about the end of TV broadcast, and the rise of gamers viewing flicks via vidgame platforms.  Here's an addendum - Nintendo Wii looks to be joining in on the party.  

And here's my added two cents.  How about indie films made for vidgame platforms?  You may have heard about a film called Paranormal Behavior, made for $15,000 in a week - and now topping the box office with about $30 million in ticket sales.  It's a classic, minimalistic horror movie, perfect for the game crowd.  As more people get accustomed to watching films on their Xboxes/PS3s/Wiis, it's only a matter of time before filmmakers plug in too.

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Deep Learning Could Bring the Concert Experience Home

The century-old quest for truly realistic sound production is finally paying off

12 min read
Image containing multiple aspects such as instruments and left and right open hands.
Stuart Bradford

Now that recorded sound has become ubiquitous, we hardly think about it. From our smartphones, smart speakers, TVs, radios, disc players, and car sound systems, it’s an enduring and enjoyable presence in our lives. In 2017, a survey by the polling firm Nielsen suggested that some 90 percent of the U.S. population listens to music regularly and that, on average, they do so 32 hours per week.

Behind this free-flowing pleasure are enormous industries applying technology to the long-standing goal of reproducing sound with the greatest possible realism. From Edison’s phonograph and the horn speakers of the 1880s, successive generations of engineers in pursuit of this ideal invented and exploited countless technologies: triode vacuum tubes, dynamic loudspeakers, magnetic phonograph cartridges, solid-state amplifier circuits in scores of different topologies, electrostatic speakers, optical discs, stereo, and surround sound. And over the past five decades, digital technologies, like audio compression and streaming, have transformed the music industry.

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