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Latest Version of Gazebo Simulator Makes It Easier Than Ever to Not Build a Robot

The popular robotics simulator gets a bunch of new features

2 min read
Latest Version of Gazebo Simulator Makes It Easier Than Ever to Not Build a Robot
Image: OSRF

Do you have any idea how much time and money it would take to even figure out how much time and money it would take to buy a robot and get it to do what you want it to do? I don’t, because I don’t have that kind of time or money, and unless you’re at a major research institution, taxpayer-funded government agency, or multinational corporation, you probably don’t either.

The reality of robotics may be expensive and messy, but in simulation, everything is fast(ish) and easy(ish) and comes with both “reset” and “undo” buttons that don’t cost anything to push. One of the best robotics simulators named after a polygonal garden structure just got a major update that adds a bunch of new features and makes it even more user friendly. 

Here’s what’s new and cool in Gazebo 7:

Friendly Graphical Model Editor: Instead of trying to get your robot model into Gazebo by typing in numbers and stuff into an XML file, you can now use a graphical (“normal person”) system instead.

Updated Simulator: Now includes torsional friction and wide-angle camera sensors, for when you need to accurately model the friction of rotating wide-angle cameras. 

Undo Button: Undo button!

Long Term Support: Gazebo is switching to a yearly release model (instead of every six months). Odd numbered releases get 5 years of support, while even numbered releases get 2.

Tutorials: A new set of guided tutorials designed for beginners can get you started from scratch.

There’s also some stuff that isn’t new, but is still worth mentioning:

FIRST Robotics: Gazebo now comes standard in the the FIRST Robotics Kit o’ Parts that all teams get. There’s a complete simulation environment for the 2016 competition, and thanks to WPI, FIRST teams can take advantage of tutorials, interfaces, and support.

RoboCup 2016: RoboCup will be using ROS and Gazebo this year.

Fly Stuff in Gazebo: Gazebo now ships with a plugin (based on ArduPilot) that simulates lift and drag forces, allowing you to play around with drones and aircraft:

We asked the Gazebo Experts™ over at the Open Source Robotics Foundation to summarize for us what makes Gazebo the best robotics simulator out there (in case you were convinced by none of the above), and here’s what Nate Koenig told us:

  • Ability to accurately simulate complex robots. No other simulator has been shown capable of simulating robots like Atlas or Valkyrie or Robonaut 2.
  • Gazebo is extremely flexible. By changing a few run-time parameters, it’s possible to switch from simulating hundreds of simple robots to a small number of complex robots. Plugins, that have a lightweight interface, allow users to customize Gazebo, and the available sensors cover most of common robot platforms. 
  • No other simulator has four different physics engines.
  • Great integration with ROS. Users can run the same code in Gazebo and on a physical robot.
  • A large and active community that makes contributions, tests the code, and provides support to others.

So there you go. And there’s one more excellent thing: Gazebo is very affordable, and in fact, if you follow this extra special link, you can download it for free. You’re welcome!

[ Gazebo ] via [ OSRF ]

The Conversation (0)

The Bionic-Hand Arms Race

The prosthetics industry is too focused on high-tech limbs that are complicated, costly, and often impractical

12 min read
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A photograph of a young woman with brown eyes and neck length hair dyed rose gold sits at a white table. In one hand she holds a carbon fiber robotic arm and hand. Her other arm ends near her elbow. Her short sleeve shirt has a pattern on it of illustrated hands.

The author, Britt Young, holding her Ottobock bebionic bionic arm.

Gabriela Hasbun. Makeup: Maria Nguyen for MAC cosmetics; Hair: Joan Laqui for Living Proof
DarkGray

In Jules Verne’s 1865 novel From the Earth to the Moon, members of the fictitious Baltimore Gun Club, all disabled Civil War veterans, restlessly search for a new enemy to conquer. They had spent the war innovating new, deadlier weaponry. By the war’s end, with “not quite one arm between four persons, and exactly two legs between six,” these self-taught amputee-weaponsmiths decide to repurpose their skills toward a new projectile: a rocket ship.

The story of the Baltimore Gun Club propelling themselves to the moon is about the extraordinary masculine power of the veteran, who doesn’t simply “overcome” his disability; he derives power and ambition from it. Their “crutches, wooden legs, artificial arms, steel hooks, caoutchouc [rubber] jaws, silver craniums [and] platinum noses” don’t play leading roles in their personalities—they are merely tools on their bodies. These piecemeal men are unlikely crusaders of invention with an even more unlikely mission. And yet who better to design the next great leap in technology than men remade by technology themselves?

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