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Jet-Powered Robot Prepares for Liftoff

Four jet engines and fancy pants will allow iRonCub to take to the sky

3 min read
A small humanoid bipedal robot with a jetpack, jet arms, silvery flame-protective pants and many wires stands on two bathroom scales.
IIT

It’s taken years to get to this point, and now, it’s almost here. It’s iRonCub, the robotic preschooler equipped with four jet engines that give it the ability to fly like Iron Man! Or, that’s the hope: Tony Stark makes it look easy, but this is a hard and occasionally flaming and slightly explosive problem, especially for a humanoid robot that was never designed for this sort of thing. But it’s happening!

Also, can I just say that those pants give me 100% confidence that this crazy idea is going to work.


The latest on iRonCub comes from a paper that’ll be published in a January issue of IEEE Robotics and Automation Letters. You can find the paper here, and here’s the accompanying video, which includes a few clips of iRonCub's flaming engine startup and near liftoff:

Momentum-Based Extended Kalman Filter for Thrust Estimation on Flying Multibody Robots www.youtube.com

The obvious question is, why? Besides the fact that it’s totally cool, there are plenty of practical reasons to pursue this research. Here’s how Daniele Pucci, head of the Artificial and Mechanical Intelligence lab at the Center for Robotics and Intelligent Systems at the Italian Institute of Technology (IIT), describes the importance of aerial humanoid robots.

I believe that the benefits are many. First, there are technological benefits. Aerial humanoid robotics extends aerial manipulation to a more robust and energy efficient level. In fact, aerial manipulation is often exemplified by quadrotors equipped with a robotic arm. These robots can’t move around by means of contact forces with the environment, and they often struggle with flying in windy environments while manipulating an object, requiring precise position control for accomplishing manipulation tasks. So the extra hand of a flying humanoid robot could establish a contact point between the robot and the environment, thus making the robot position control simpler and more robust.
Another benefit is social. I truly believe that aerial humanoid robotics can be used as a test-bed for actuated flying exoskeletons for human beings. The recent successful story of [jet suit inventor] Richard Browning shows the engineering feasibility of these futuristic actuated exoskeletons. However, the journey in front of us is still long, and we can use flying humanoid robots to boost this journey and avoid lots of tests on humans. ...
Finally, there are scientific benefits as well: In my humble opinion, controlling a flying humanoid robot leads to a number of theoretical and practical questions. For instance, a general control framework encompassing manipulation, contact-locomotion, and flight is still missing, and the role of the auxiliary (jet?) actuation during contact locomotion of humanoid robots is not clear. For instance, what is the walking speed at which it is more energetically convenient to turn the auxiliary actuation on? How do we deal with landing impacts for smooth transitions between flight and walking?

same humanoid robot as in above image but this time in indoor setting with four jet engines on and spewing flames A new and updated iRonCub (compared to image at the top of the article) in which IIT has added flame-protective coverings for the robot’s legs and feet. IIT

The next step here is not a step at all, but a flight. Hopefully, a controlled flight, because if iRonCub starts off like Tony Stark did, well, that's gonna be tough on those poor IIT researchers.

Update 9 Dec. 2021: This story was updated to remove a reference to inviting Richard Browning to the IIT, as, according to an IIT spokesperson, that activity “is now closed and no longer in progress.”

The Conversation (1)
Paul Sery 11 Dec, 2021
M

Add fuel and boost it into the sun.

The Lies that Powered the Invention of Pong

A fake contract masked a design exercise–and started an industry

4 min read
Vertical
Pong arcade game in yellow cabinet containing black and white TV display, two knobs are labeled Player 1 and Player 2, Atari logo visible.
Roger Garfield/Alamy

In 1971 video games were played in computer science laboratories when the professors were not looking—and in very few other places. In 1973 millions of people in the United States and millions of others around the world had seen at least one video game in action. That game was Pong.

Two electrical engineers were responsible for putting this game in the hands of the public—Nolan Bushnell and Allan Alcorn, both of whom, with Ted Dabney, started Atari Inc. in Sunnyvale, Calif. Mr. Bushnell told Mr. Alcorn that Atari had a contract from General Electric Co. to design a consumer product. Mr. Bushnell suggested a Ping-Pong game with a ball, two paddles, and a score, that could be played on a television.

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