Tag Results for MMO (14)

  1. You want animation? OK.

    Dana Massey at mmorpg.com asks why animation in MMOs hasn't evolved to the extent he has been hoping. Massively-multiplayer games have improved graphically, he admits, but the animation remains as generic as ever. Why? I mean, the inherent laziness and lack of imagination of developers is obviously a large part of the problem, but are there any secondary causes? Sure. Sure there are.

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  2. Another MMO says goodbye

    [from Massively] Shadowbane, the open Player versus Player (PvP) massively multiplayer online (MMO) game, is shutting down May 1st. It's always sad to see an MMO shutter its doors. I remember beta, and launch day: I played a little, but there were many folks at the office that were fairly ardent. It is eulogized as having been stunted in growth by stability problems at launch: while true, it is also hagiographic.

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  3. The MMO market is tough

    [From Destructoid] Funcom's CFO resigns, $23m loss for Q4. Billed as a significant new competitor for World of Warcraft, AoC saw server consolidation from 48 to 17 seven months after launching, which is never a sign one wants to see. As a developer for Lord of the Rings Online, any game that expands the market is a boon to us all, and it's disappointing news coming out of Norway. …

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  4. To Be or Be Virtual; Is This a Question?

    Edward Castranova, author of Synthetic Worlds and virtual world scholarship community builder, spearheads a project at Indiana University called Arden. Arden is the first in what the Synthetic Worlds Initiative at IU hopes will prove many efforts to bring controlled research methodologies to full societal scope. Essentially, Arden is a massively multiplayer online "game" set in Shakespearean England. It is named after the famous Forest of Arden from Shakespeare's play As You Like It where characters from a "mundane" town find themselves plunged into a fantasy realm that initially disorients them yet eventually proves to mirror the …

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  5. Lila Dreams

    Very cool looking game looming on the horizon, Lila Dreams. It's a 2D sidescrolling platformer of an MMORPG that takes place entirely within the imagination of an 11-year-old girl. Check out the blog that I linked above. There are a lot of interesting ideas the small dev team is running with. Time will tell, of course, whether any of these ideas end up working; but since I'm on a small developer promotion kick these days, I definitely wanted to give them a plug.

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  6. Behind the scenes

    An interesting post by Teclisen in the Fires of Heaven forums about the "real story" behind Vanguard: Saga of Heroes. Within the MMO community, Vanguard had a significant following, and hopes were high that Brad McQuaid could repeat the success he had with EverQuest. Launched in January of 2007, it did not meet expectations. But Teclisen has a more interesting story than stability and performance issues, if he is to be credited.

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