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PRIVATE SPACEFLIGHT TEST PARTIALLY SUCCESSFUL

A privately built spacecraft designed to put a payload into orbit yesterday made the initial jump into space but failed when its second-stage rocket engine would not work properly and fell back into the atmosphere. The second demonstration flight of the Falcon 1 launch vehicle, built by privately held Space Exploration Technologies, of El Segundo, Calif., cleared the launch pad at Kwajalein Atoll in the Marshall Islands at 0110 GMT (2110 Eastern Time). However, after the successful first-stage burn, controllers lost contact with the second stage's telemetry a little more than five minutes into the mission.

Nevertheless, the CEO of SpaceX, Elon Musk, said in a written account: "The launch was not perfect, but certainly pretty good. Given that the primary objectives were demonstrating responsive launch and gathering test data in advance of our first operational satellite launch later this year, the outcome was great."

In a separate statement, SpaceX said that at the point of stage separation of the Falcon 1, the spent first stage struck the second-stage engine bell. 'This resulted in a circular oscillation that increased in amplitude until onboard video was lost', they observed. 'At around T+5 minutes, the vehicle started to spin and telemetry ended.' It added that the status of the remnants of this Falcon 1 were unknown at present.

Musk, who is financing much of the project with earnings from technology start-ups such as PayPal, wrote last night that the spacecraft, carrying a mock satellite payload, "flew far beyond the 'edge' of space." He estimated that the second stage reached an altitude of 200 miles—only 50 miles short of the orbital path of the International Space Station. "The second stage didn't achieve full orbital velocity, due to a roll excitation late in the burn, but that should be a comparatively easy fix once we examine the flight data," he explained.

"All in all, this test has flight proven 95+ percent of the Falcon 1 systems, which bodes really well for our upcoming flights of Falcon 1 and Falcon 9, which use similar hardware."

The U.S. Air Force and the Defense Advanced Research Projects Agency underwrote the first two test flights of the Falcon 1 series. The first demonstration, one year ago, ended in complete systems failure caused by a fuel-line leak and subsequent fire.

Musk reassured his firm's government backers that yesterday's aborted mission would not prove a roadblock for subsequent launches. "We do not expect any significant delay in the upcoming flights at this point," he noted. The first commercial flight of the Falcon 1 is still, as of now, scheduled for sometime in late summer. It will attempt to launch a satellite into orbit for the Department of Defense. If all goes according to plan, SpaceX would then follow up that mission with a deployment of a satellite for the government of Malaysia in the fall.

Looking on the bright side of yesterday's events, Musk said that SpaceX had "retired almost all of the significant development risk items" on its checklist of goals for the mission. He described these as: first-stage ascent past maximum dynamic pressure; avionics operation in vacuum and under radiation; stage separation; second-stage ignition; fairing separation; second-stage nozzle/chamber at steady state temperature in a vacuum.

Obviously, SpaceX needs to "retire" several more items on its orbital flight agenda between now and this summer. Still, you've got to admire its fledgling space entrepreneur's undaunted spirit in the face of such cold, hard reality.

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JOHN BACKUS (1924-2007): FATHER OF FORTRAN

The computer pioneer who developed the Fortran programming language in the 1950s, launching the software revolution of the modern era, passed away on 17 March at the age of 82, according to numerous media sources. The recipient of the IEEE W. Wallace McDowell Award for technical accomplishment in 1967, John W. Backus died Saturday in Ashland, Ore., according to IBM Corp., where he spent his career. As reported by the Associated Press, Backus famously once said: "Much of my work has come from being lazy. I didn't like writing programs, and so, when I was working on the IBM 701 writing programs for computing missile trajectories, I started work on a programming system to make it easier to write programs."

Photo: IBM CORP.

COMPUTER LEGEND: John W. Backus, IBM Fellow (1924-2007).

Backus was born in Philadelphia and grew up in nearby Wilmington, Del., where he was apparently an indifferent student, according to his biographical entry in the Wikipedia. After a stint in the U.S. Army (during which he was treated for a brain tumor), Backus ended up in New York City, where he gravitated toward mathematics. Earning a master's degree in the discipline in 1949, he joined International Business Machines the following year to work on the firm's Selective Sequence Electronic Calculator. The SSEC was one of the last of the large electromechanical computers ever built. It also was one of the first to run a stored program. His first major project was to write the code to calculate positions of the moon.

Weary of the difficulties of hand coding, Backus won permission to assemble a team of programmers to automate the tedious process. The result, after a few years of effort, was the IBM Mathematical Formula Translating System (nicknamed FORTRAN at the time). It enabled programmers to use "high-level" techniques to abstract the elements of a program that could be interpreted as commands a computer could then translate into machine code on its own. Although Fortran (as it came to be known) may not have been the first high-level programming language, it was the first to gain wide adoption in the computer science community, especially for numerical and scientific applications.

Fortran is described as a general-purpose, procedural, imperative programming language. Backus and his colleagues, over the decades, updated Fortran on numerous occasions, each iteration extending the reach of the language as new developments in software technology warranted. Improvements included the addition of support for processing of character-based data, array programming, module-based and object-based programming, and object-oriented and generic programming. The latest edition of the language, Fortran 2003, is a major revision that introduces many new features (for details, visit the ISO Fortran Working Group).

The legacy of Fortran is far reaching. Backus's formalized methodology for interacting with complex computers has never disappeared. Indeed, it is as robust a tool today as ever. It is the primary language for some of the most intensive supercomputing tasks imaginable, such as weather and climate modeling, computational chemistry, quantum chromodynamics, and simulations of solar system dynamics. Astonishingly, even today, half a century later, floating-point benchmarks to gauge the performance of new computer processors are still written in Fortran.

Backus should also be long remembered for, among many other significant contributions to computer science, the Backus-Naur form (BNF), a metasyntax used to express context-free grammars—and a precise way to describe formal languages. BNF is widely used as a notation for the grammars of computer programming languages, instruction sets, and communication protocols, as well as a notation for representing parts of natural language grammars. Most textbooks for programming language theory and/or semantics employ BNF.

Backus spent his entire career working for IBM on various projects in the field of software architecture. In 1987, the company named him an IBM Fellow. In addition to the prestigious McDowell Award, he was also recognized by: the National Science Foundation (on behalf of the U.S. Congress) with the Presidential Medal of Science in 1975; the Association for Computing Machinery with the A.M. Turing Award in 1977; and the National Academy of Engineering with the Charles Stark Draper Prize in 1993; among many other honors. He retired from IBM in 1991 but still kept up participation in the dynamic world of computer science in later years.

News of his passing drew a remarkable response from the software development community at the user-oriented site Slashdot. Younger developers gently mocked the practicality of Fortran in contemporary settings compared with today's far more sophisticated workhorses for writing programs, such as C/C++. Still, there were plenty of self-described "graybeards" who just as gently reminded the current generation of go-getters that there was once a time when Backus's creation was just as much cutting-edge science as the marvels of the present.

One commenter to the online discussion expressed his thoughts on the creator of Fortran with these words: "John Backus was an outstandingly careful and insightful thinker, with a deep understanding of the difference between progress in a line of work and completion of that work. I don't care any more than I think he would have about an appearance of disrespect or lack of appreciation. But I encourage those who reacted superficially to the obituary to look more deeply into Backus's work, and use it as a model of effective thinking."

A POPULAR PC GAME GOES MOBILE

There's no such thing as a free lunch, as economists like to remind us, but you can get something pretty close to one from a company called Free Lunch Design. It's pretty much a one-man shop—run by Johan Peitz, of Göteborg, Sweden—and it gives away downloadable games and pulls in no more than a trickle of revenue from the ads it hosts.

By far the most popular of Peitz's games is Icy Tower, which has been downloaded 6 million times since it was launched six years ago.

Photo: ANDERS FRICK

A MAGISTER LUDI: Johan Peitz is the father of the popular Icy Tower game.

The game has so far been confined to PCs, but now Peitz has decided to bring it to mobile phones—and this time, he wants to make a little money. He's signed an agreement with the Austrian company Xendex, which plans to launch the game worldwide within a year, mostly by selling though such mobile telephone operators as Orange and Vodafone.

(Full disclosure: Peitz is a friend of mine. I hope he remembers that when he is rich and famous!)

The game involves helping Harold the Homeboy to climb as high up a tower as possible without falling down. It sounds easy, because it is easy; but like Tetris and other classics, it can be addictive.

Photo: ANDERS FRICK

HOPPING HOMEBOY: A screenshot from Icy Tower, where Harold the Homeboy climbs upwards.

Games generally sell well only in the first three weeks after their launch, but Icy Tower seems to have a good chance of becoming an evergreen. Reason: the free PC version has consistently been downloaded about 40 000 times a week, and its wide distribution and fanatic fan base ought to stoke demand for the mobile version.

The game has been available not only via the Internet but also on magazine cover disks, bringing the total distribution to more than 20 million. Not bad for a few years' work. If Peitz had charged just 5 cents a copy, he'd be a millionaire—at least until the Swedish tax man showed up.

"I don't do this for money," Pietz told me. "I always wanted to be a game developer. About 20 years ago, I made my own board games. That was before I started with computer programming."

Photo: ANDERS FRICK

MUSE GURU: Peitz's inspiration came from Shigeru Miyamoto, game guru at Nintendo.

Peitz, 29, studied computer science at Chalmers University of Technology, in Göteborg, and has since made his living as a game designer and researcher at Interactive Institute, based in the same city. The institute, a research outfit, is mainly sponsored by the European Union. Peitz says his inspiration was Shigeru Miyamoto, the guru of game development at Nintendo. "He is my idol in terms of doing fun games," he said. "Miyamoto is really great at thinking in new ways, on all levels."

Icy Tower is perhaps not as multimedia-fancy as some other games, but I'd love to have it on my mobile phone, to kill some time on my way home from work. Xendex better hurry up!

WE INTERVIEW A LEADER OF INDIA'S NUCLEAR PROGRAM

In this month's issue, Senior Editor Harry Goldstein presents an interview he conducted in Mumbai recently with Sudhinder Thakur, executive director of corporate planning for the Nuclear Power Corp. of India Ltd. (NPCIL), a government enterprise charged with building and running the country's nuclear power plants. Their conversation covered topics from last year's agreement between the United States and India on nuclear power to the potential of the latter's own variety of nuclear technology based on thorium. Here are some highlights.

Thakur said India's total nuclear-generating capacity currently produces nearly 4000 megawatts (MW) of power, with over 3000 MW of capacity presently under construction. Asked by Goldstein about India's own fast-breeder reactor program, Thakur said that the country's first such commercial reactor, rated at 500 MW, is being built now and that they anticipate the unit, in Chennai, will become operational in 2011. "This is the first of its kind," he noted.

Goldstein asked Thakur about the agreement India and the U.S. signed in March 2006 to cooperate on light-water reactors and a stable supply of uranium and where that helps India in its commercial power generation ambitions. He received a complex reply from his subject. Thakur said:

"We have a very limited amount of uranium but plenty of thorium, so we have developed a three-stage program to exploit it. In the first stage, we load pressurized heavy-water reactors with natural uranium, which consists of 99.3 percent uranium 238 and 0.7 percent uranium 235. That 0.7 percent produces most of the power. Some of the uranium 238 does, however, get converted to plutonium, and when the spent fuel comes out, we can separate the plutonium out.

"In the second stage, we load the right mix of plutonium and uranium 238 into fast breeder reactors, which produce energy and more plutonium. Later on, we put a blanket of thorium around the reactor, and some of it converts to uranium 233, which we extract. In the third stage, we use the uranium 233 as fuel.

"We have enough thorium in the country to meet requirements for thousands of years, much more than our supplies of coal or other sources of fuel. So, this three-stage program has great potential, but the technologies needed for the final stage will take decades to fully develop."

As to the nature of the somewhat controversial nuclear negotiations between India and the U.S., Thakur told Goldstein: "We agreed to separate our civilian from our military programs, which will be subjected to the same inspections that other countries are subjected to."

"It is not right to say that first we will separate our activities and then we will sign an agreement," Thakur added. "All these things are happening simultaneously. We will negotiate what is known as the 1-2-3 agreement with the United States—which will mark the conditions for the availability of the technology from the U.S. and nuclear supplies, too—and we will negotiate further international agreements with the Nuclear Suppliers Group [a group of nuclear supplier countries that seeks to contribute to the nonproliferation of nuclear weapons] and the IAEA."

HOW IS A MEXICAN SINKHOLE LIKE A JOVIAN MOON?

I recently caught up with David Wettergreen, a research professor at Carnegie Mellon's famed Robotics Institute. Wettergreen must have one of the coolest jobs for a tech-minded person: he designs and builds autonomous robots and then sets them loose in extreme environments. A year and a half ago, I followed him and his crew around Chile's Atacama Desert as they field-tested a next-generation planetary rover called Zoe (see "Halfway to Mars").

This winter, Wettergreen has been spending time on a ranch outside Tampico, in northeastern Mexico, putting another bot through its paces. This machine, designed by Bill Stone of Stone Aerospace, is an autonomous underwater vehicle—a smart submersible that operates without tethers, cables, or any real-time guidance from humans. Stone and his crew have been using the robot to explore deep, water-filled sinkholes, or cenotes, of which Mexico has thousands; some go very deep indeed and connect up to underwater caves.

Photo: DEPTHX PROJECT

DEEP DIVER: The DEPTHX smart submersible uses an array of 56 sonar sensors to map uncharted territory.

The oval-shaped, bright orange craft looks kind of like a giant M&M and is known as DEPTHX, for Deep Phreatic Thermal Explorer (the geo-jargon term in the middle derives from the Greek for "spring water"). During the bot's first outing in January, one of its main jobs was figuring out where it was. Sounds simple, but if you were plunked down in the middle of nowhere, without a map or a compass or even a cellphone, would you know what to do? DEPTHX does: it takes a look around and then draws its own map, using an array of 56 sonar sensors.

Here's a video of the sonar system mapping a 115-meter-deep cenote known as La Pilita. The video shows a 1-hour mission compressed to about 30 seconds. The conical flashes are the pencil-beam sonar modules firing away—340 000 times—as DEPTHX descends to the bottom of La Pilita and builds its map in real time. (The mapping software, by the way, was developed by Ph.D. student Nathaniel Fairfield.) Later on, DEPTHX swam around the cenote for about 3 hours, covering some 2200 meters, and returned to within 15 centimeters of its starting point. Pretty amazing.

On the robot's second outing, which began this past weekend, it will attempt an actual scientific mission at La Pilita. DEPTHX is equipped with various sampling tools, so the researchers will send it off to collect soil and other interesting goop from the cenote, and then bring the samples back up to the surface for further study.

The team's third and final tour of duty this season will take place in May, at a much larger cenote called El Zacatón. Though it's been popular with scuba divers for decades, nobody knows just how deep Zacatón goes or how far back its caves extend. So if all goes according to plan, DEPTHX could produce the first definitive map of Zacatón. (I'll be heading down to Mexico myself to cover that part of the project, so look for my report in a future issue of Spectrum.)

Which brings me back to my earlier question: Just what does a Mexican sinkhole have to do with a Jovian moon such as Europa? As Stone explained to me last summer, paddling around cenotes is all well and good, but the ultimate goal is to build an exoplanetary bot suitable for scoping out other watery worlds—like Europa! One of Jupiter's larger moons, Europa is believed to have a vast ocean beneath its icy surface. Assuming it could melt through that frozen expanse, a robot like DEPTHX could then, on its own, have a look around and then resurface and report back to Earth, just as it's now doing in Mexico.

For field reports on DEPTHX's excellent Mexican adventure, go to: Stone Aerospace and the DEPTHX Project.

OF QUANTUM CRYPTOGRAPHY AND ONLINE GAMING

Senior Associate Editor Samuel K. Moore



What do online poker and weird physics have to do with each other? More than you'd think.


Samuel K. Moore


Last September, I went to Geneva to visit ID Quantique, one of three startup companies developing an unbeatable form of encryption that is guaranteed to be unbreakable by the laws of physics (see "Commercializing Quantum Keys" in this issue). It turns sensitive data into impenetrable gibberish for transportation over gigabit-per-second optical fiber lines and then, crucially, turns the gibberish back into data.

You'd expect that kind of cutting-edge technology to be in the works at a state-of-the-art industrial lab, but ID Quantique is on the third floor of an otherwise nondescript building across from a car dealership. In my opinion, though, ID Quantique's low-key digs are a testament to the frugality needed to get a new technology to market. Another testament to that frugal spirit is that the company has made a business out of selling the parts of its quantum cryptography machine, even before it has orders for the whole.

ID Quantique supports itself mainly by selling one component of a quantum key distribution system, the random number generator. This is a quantum optics module that does the equivalent of tossing a coin millions of times per second. Sending a stream of photons of a certain polarization through a type of beam splitter randomly reorients them into one of two polarizations, providing a perfect bunch of random bits.

There are, CEO Gregoire Ribordy told me, lots of uses for perfectly random numbers beyond generating cryptographic keys. "What really is driving this market right now is gaming and online lotteries," he says. "We did not expect that." His company sells four-megabit generators and boards with four generators each, and it does so well from them that the revenue covers all operations except R&D. So for a business born to temporarily turn clear information into gibberish, it turns out that the gibberish itself is quite valuable.

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HE SINGS THE BODY ELECTROMAGNETIC

Our current poll question asks whether you would allow someone to implant a radio chip in your body if it could make life more convenient. Just being able to ask such a question without laughing out loud shows how far we've changed in our mindset over the years when it comes to human-machine interfaces. As of today, voting is running about dead even on the issue. We asked the question because our cover story this month concerns a young entrepreneur who decided to be one of the first to have a radio-frequency identification (RFID) tag implanted under his skin. In "Hands On", Amal Graafstra explains what drove him to take this extraordinary step and what he has learned from the experience.

An ardent RFID enthusiast, Graafstra writes that he first considered the unique move in order to solve the very practical problem of dealing with the large amount of key cards he had to use to access the medical servers he managed in his job at the time as a computer troubleshooter. Bothered by lugging around bulky key rings, he opted to sort of become a living key card. So now, as he notes, instead of reaching for a key when he comes to a door, he just waves his hand in front of it and he's in business. As the current catchphrase goes: So how's that working out for him? Apparently, by his own account, not too bad (he even persuaded his girlfriend to join him in the experiment).

Graafstra isn't the first person to have tried this novel idea, of course. In 1998, Kevin Warwick, a professor of cybernetics at the University of Reading, in England, implanted an RFID tag above his left elbow, which he used to control doors, lights, and computers around his office. Since then, more than 2000 people worldwide have willingly had RFID tags implanted into themselves. The most common reason is to alert doctors to medical conditions, such as diabetes, should they be admitted to a hospital unconscious. By scanning the tag, doctors can identify the patient and access personal medical information. Although, in some cases, the rationale might be more frivolous: some nightclubs have used them to let patrons enter VIP rooms and bill drinks directly to their accounts.

The bold (or as some have called him, the "nutty") Graafstra admits that his RFID implants never did solve the problem of getting rid of all the keys in his life. Still, he seems to be enjoying his futuristic fling at the edge of technological limitations. He has set up a Web site, naturally, for other RFID techies to discuss their possibilities and says that, for now, he's just happy to observe how others develop this trend and see where the technology may lead next. It's an intriguing story.

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MICROSOFT PROPOSES REPLACEMENT FOR JPEG

Microsoft Corp. yesterday announced a new file format for digital photography that promises higher image quality and greater data preservation than current software standards such as JPEG. Introduced at the Photo Marketing Association Convention in Las Vegas, the new HD Photo technology offers, according to the company, compression with up to twice the efficiency of JPEG, which should produce greater image fidelity.

All digital imaging standards are based on algorithms that compress and decompress the data in a scanned or photographed image so that it can be easily stored and re-created within an application such as a browser or a photo-editing toolkit. Microsoft said that HD Photo (previously known as Windows Media Photo) offers users the ability to decode only the information needed for any resolution or region, as well as the option to manipulate the image as compressed data.

"With HD Photo, we're taking a new approach to creating and editing photos that simply isn't available to photographers with today's formats," said Amir Majidimehr, corporate vice president of the Consumer Media Technology Group in Redmond. "HD Photo fully preserves the original image fidelity with high dynamic range while still allowing for significant improvement in compression size."

The software giant noted that HD Photo will run on "popular platforms" such as Windows XP, Windows Vista, and Mac OS X, and that it supports industry-standard metadata formats. Microsoft said it will submit the new format to an "appropriate standards organization" in the near future.

It will be interesting to see what the software industry makes of the new competitor to the venerable JPEG standard (which has been the format of choice for over a decade). Conventional wisdom holds that when it comes to software the most advanced offering is not always the winner in the marketplace of end users—a fact that the software marketers in Redmond must be keenly aware of.

IT'S ALL IN YOUR SPINE, PART ONE

By Senior Associate Editor Samuel K. Moore



A Swiss engineer brings animal-inspired locomotion to robots and robot-inspired research to animals.


Samuel K. Moore


I knew I was on the right path when I passed a cramped two-seat car on the side of which was printed Asimov's first law of robotics: "A robot may not injure a human being or, through inaction, allow a human being to come to harm." The quotation was small comfort as the car began to follow me down the street, and I realized that neither of the two young men within, both comically too tall for the vehicle, were steering.

I was at the Ecole Polytechnique Federale du Lausanne (EPFL), in Switzerland, to see Auke Ijspeert, head of the Biologically Inspired Robotics Group. His research is of a different sort than the robotic car that was trailing me more closely than I would have liked. Instead, Ijspeert is devoted to reproducing in robots the kind of surprisingly robust locomotion control systems in animal spinal cords. These control systems, called central pattern generators (CPGs), govern the basic motion of everything from the lowly lamprey to the sophisticated feline, and they are a hot item in the non-humanoid robot world.

In animals, CPGs are either single neurons or interconnected clusters of neurons called oscillators that reside in the spinal cord of vertebrate animals and in what passes for the brains of more primitive animals, such as snails and lobsters. The output of a single oscillator is a sine wave of neural activity. But if you link oscillators together so that the output of one drives or inhibits the other, you can get all kinds of complicated behavior. Scientists have shown that such linked oscillators produce basic repetitive motions such as slithering in snakes and swimming in salamanders. It's likely that CPGs contribute to walking and other motions in humans, but the science at the moment is not so solid.

Photo: BIRG

ROBO-SALAMANDER: The Swiss robotic salamander demonstrates mechanisms of how simple neural signals control movement.

The CPGs, says Ijspeert, reduce the otherwise complicated task of getting around to a simple one. In a salamander, for instance, its brain needs only two channels of input to walk, swim, speed up, slow down, or turn. In work to be published Friday in Science, Ijspeert and his team used a robotic model of the central pattern generators in the salamander spinal cord to show how the critters might make the transition from swimming to walking. That's something evolutionary biologists are keen on knowing because it could point to how our ancestors first crawled out of the ocean, and it's something neuroscientists have yet to figure out. "For salamanders, we're actually ahead of the biology," he says. "Biologists don't know how the oscillators are coupled."

Ijspeert's robotic salamander is basically an 8-segment mechanized snake with a pair of rotating legs attached to the second and sixth segment. Each segment is governed by two oscillators. Essentially one is in charge of bending the segment to the left and the other in charge of bending it to the right. In addition, each leg has it's own oscillator. Each of the oscillators in the body segments can influence its nearest neighbors but not the leg oscillators. Each leg oscillator can influence the body oscillators on its side of the salamander, as well as those of the two nearest legs.

Salamander walking and swimming both involve its body making a sine wave, but there are important differences. For one, walking has a lower frequency—less than 1 Hz. Also, the walking wave is a standing wave. That is, the two segments with legs do not sway side to side, but the rest of the body segments do. Swimming, on the other hand, is a traveling wave—imagine an eel slithering through the water.

Ijspeert's salamander system shows that if you couple the oscillators together and weight their influence on each other in just the right way, the salamander-bot makes a smooth transition from walking to swimming. Amazingly, the transition happens just by ramping up the volume on the two inputs that represent what the salamder's brain is telling its spinal cord.

Photo: BIRG

MAKING WAVES: Salamandra robotica simulates the central pattern generators in animals that govern motion.

The salamnder-bot was set up so that the influence of the leg oscillators on the body oscillators is much stronger than the influence of the body oscillators on each other. Start ramping up the input signals and the leg oscillators force the robot into the standing wave walking gait. Increase the input and the salamander walks faster. But, noting that a salamander never wriggles as fast when walking as it does when swimming, the EPFL group rigged the leg oscillators to "saturate" at about 1 Hz. That is, after that frequency, they lose their ability to influence the body segments. At that point, the body oscillators are free to produce their own, faster, intrinsic rhythm, a traveling wave.

Ijspeert hypothesizes that when a salamander finds itself deep in the drink its brain hits the accelerator on the central pattern generator, automatically shifting the slithery little fellow into swimming mode. Back on dry land, it puts on the brakes, shifting into a swaggering stroll.

Besides the salamander, Ijspeert's group also produced a CPG-controlled snake and a robotic boxfish; but, tragically, the boxfish drowned during a power outage two days before my visit. Salamander-bot was being worked on when I met Ijspeert last September, so he let me drive snake-bot. It was not the easiest thing to control. Because its body moves in a wave, its head sways back and forth continuously, making it difficult to turn. After I had steered the snake into a lab bench for the fourth time, Ijspeert confided that he's not a very good snake-bot driver either, and most of the cool videos he'd shown me were taken when it was under the command of one of his graduate students.

Ijspeert is porting his central pattern generator research to other projects, including a robotic baby and robotic furniture that reconfigures itself, but I'll tell you about those another time.

TECH REPORTER HORNSWOGGLED!

Web Editor Philip Ross admits the one thing journalists most hate to admit—being played for a fool by a source.


Philip Ross


Generally, when a company boasts in a press release that it has been chosen to supply a part for some big project, I crumple it up and aim for the basket. It was different, though, when ST Microelectronics, a huge European chipmaker, boasted of having supplied not just any part, but an absolutely critical one, and not just for any project, but for the Wii—Nintendo's superhot game console.

ST told me that without its small, cheap, yet effective 3-dimensional motion sensor, the Wii would not have been practical. What made the story even more interesting was the underdog angle. ST had scored big, despite its rather late entry into quite a different game—the technology known as MEMS, short for micro-electro-mechanical systems. This is the art by which standard photolithographic techniques carve silicon into tiny intricate parts in real, live machines.

ST's chip was the core of the Wii, said Benedetto Vigna, head of the company's MEMS division, in an interview at IEEE Spectrum's New York offices. Asked how come his company alone had been able to supply a 3-D accelerometer with the right performance specifications, at the low, low price of US $3, Vigna said it was "just luck." Other firms experienced in 2-dimensional sensors hadn't sensed the market possibilities for the more complex 3-D kind, he said, and so ST had gotten the jump on them. When ST met up with Nintendo and learned that it was thinking along the same lines, the two companies, as Vigna put it, "got married."

Bigamously, it seems. A few days after my profile of Vigna went live on this site, Howard Wisniowski, a spokesman for Analog Devices Inc., of Norwood, Mass., called to tell me that it was ADI that had supplied the 3-dimensional accelerometer in the Wii's main controller. ST, he added, had merely provided the sensor in the secondary, "nunchuk" controller. It's secondary because most games now available don't even use it. Indeed, I'd played the baseball, tennis, and bowling games myself, all without having had recourse to the nunchuk.

No journalist likes to admit that he has been naïve. In my own defense, I will however note that company representatives do not normally visit one in one's office, eat one's take-out, and pull one's leg on so straightforward a matter as a contract to supply a part. At least, not when they know that their competitors will surely spot the resulting error and rush to expose it.

Indeed, the ADI spokesman was more than pleased to put me in touch with Richard Mannherz, ADI's marketing manager for micromachine products. Mannherz said he'd laughed at a sentence of mine that cited Vigna's success with the Wii as a big reason why ST put him in charge of its MEMS product division.

"Promoted?" he snorted. "Even though he lost the main socket?"

He was talking about the main controller, which he argued was a more desirable contract than that for the nunchuk because more games require it, and so more controllers are sold in the aftermarket. "I was in New York City at Christmas," Mannhertz said, "doing market research on the availability of the Wii, and I saw 'Toys R Us' had three bins, one for the traditional [pre-Wii] Nintendo controller, another for the main Wii controller, and another for the nunchuk. The classic controller was full, the one for nunchuk was half full, the one for the main controller was empty."

"Look, it was always unlikely that Nintendo would choose one company to do them both," he continued. "It had to do an effective job of managing supply risk." Sony learned that lesson the hard way before Christmas, when shortfalls in its Blu-ray diodes kept it from supplying enough PlayStation 3's to meet demand.

Michael Markowitz, a spokesman for ST Microelectronics admitted as much in an email: "The accelerometers in the remote and nunchuk are essentially interchangeable; like many manufacturers, Nintendo prefers to have multiple sources of supply as a sort of insurance policy against problems at any one source."

Now he tells me.

When I called him up, Markowitz told me that Vigna was traveling and unavailable for comment. So I put the question to him: if the two chips were interchangeable, then why had the ADI chip been chosen for use in the main controller? "We would argue that both companies came out very well," he replied.

Why had he and Vigna characterized the ST chip as the "core" of the Wii, essential to its success? "I would say our answers were not misleading; they were precisely accurate. If you didn't do external research to find out about Analog, it's not our job."

Okay, okay, so I screwed up: I trusted these guys, and they hornswoggled me.

In the old days, my only response would have been to say, "fool me once, shame on you." Nowadays, I have more options. I can, for instance, write this blog.

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