Tube Surfing 2.0

The coming boom of Web-TV.

1 min read

We already know that gamers love viral videos, but just wait.  According to a new study by technology research firm, In-Stat, gamers are ushering in the next wave of Tube surfing.  

Already 29% of players are using their Net-enable videogame consoles, the Microsoft Xbox 360 and Sony Playstation 3, to stream Netflix movies or watch online videos.  Within five years, a total 24 million homes will be watching Web videos on TV.  The tipping point is expected to come in 2011.   So the question is - what does this mean for entertainment and technology?   Network TV will continue to have to evolve to retain viewers' eyeballs.  We've seen attempts at this by shows such as Lost and Heroes, which have introduced online content that expands the mythology of the TV show worlds.  But what's next?  How about an online property that becomes a phenomenon, and later winds up on TV?   Is the Star Trek of the Internet on the verge of happening?   Attempts have been made with often lackluster results, though a few  - such as Dr. Horrible's Sing-Aong Blog by Joss Whedon - stand out.   With more viewers watching Web vids on the Tube, the innovation has surely just begun.



The Conversation (0)

Deep Learning Could Bring the Concert Experience Home

The century-old quest for truly realistic sound production is finally paying off

12 min read
Image containing multiple aspects such as instruments and left and right open hands.
Stuart Bradford

Now that recorded sound has become ubiquitous, we hardly think about it. From our smartphones, smart speakers, TVs, radios, disc players, and car sound systems, it’s an enduring and enjoyable presence in our lives. In 2017, a survey by the polling firm Nielsen suggested that some 90 percent of the U.S. population listens to music regularly and that, on average, they do so 32 hours per week.

Behind this free-flowing pleasure are enormous industries applying technology to the long-standing goal of reproducing sound with the greatest possible realism. From Edison’s phonograph and the horn speakers of the 1880s, successive generations of engineers in pursuit of this ideal invented and exploited countless technologies: triode vacuum tubes, dynamic loudspeakers, magnetic phonograph cartridges, solid-state amplifier circuits in scores of different topologies, electrostatic speakers, optical discs, stereo, and surround sound. And over the past five decades, digital technologies, like audio compression and streaming, have transformed the music industry.

Keep Reading ↓Show less