Supercomputer's Model of Human Contact Simulates Swine Flu

A group at Virginia Tech is working with the U.S. Department of Defense to tackle the H1N1 outbreak

2 min read

6 May 2009—An extravagantly detailed computer model of the U.S. population is taking a crack at understanding the H1N1 ”swine flu” outbreak. The model, built by researchers at Virginia Polytechnic Institute and State University, in Blacksburg, Va., is composed of realistic representations of the major ways that people in the United States come into contact with one another—in other words, real-world social networks. Last Thursday, the U.S. Department of Defense began using the model to provide recommendations to the Department of Health and Human Services, according to the Virginia Tech engineers.

In the model, called EpiSimdemics, real cities are represented as groups of artificial people whose demographic attributes match data from the last census and land-use databases. By seeding the model with a handful of infected individuals in a manner that mirrors the real cases—say, 45 teenagers in one part of New York City—the model can run hundreds of simulations to illustrate possible future infection patterns across a population of between 50 million and 60 million in nine regions, according to Madhav Marathe, a deputy director of Virginia Tech’s Network Dynamics and Simulation Science Laboratory (NDSSL). In one experiment, for example, the model was asked to determine the impact of school closures on flu transmissions.

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The Spectacular Collapse of CryptoKitties, the First Big Blockchain Game

A cautionary tale of NFTs, Ethereum, and cryptocurrency security

8 min read
Vertical
Mountains and cresting waves made of cartoon cats and large green coins.
Frank Stockton
Pink

On 4 September 2018, someone known only as Rabono bought an angry cartoon cat named Dragon for 600 ether—an amount of Ethereum cryptocurrency worth about US $170,000 at the time, or $745,000 at the cryptocurrency’s value in July 2022.

It was by far the highest transaction yet for a nonfungible token (NFT), the then-new concept of a unique digital asset. And it was a headline-grabbing opportunity for CryptoKitties, the world’s first blockchain gaming hit. But the sky-high transaction obscured a more difficult truth: CryptoKitties was dying, and it had been for some time.

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