Sony's 3D Game

Playstation to go 3D - along with Sony TVs.

1 min read

Sony announced this week that it will be releasing 3D television sets by the end of next year.

CEO Howard Stringer said, "“3D is clearly on its way to the mass market. As with high-definition a few years back, there are a variety of issues yet to be addressed. But the 3D train is on the track and we at Sony are ready to drive it home.”

3D, obviously, isn't new, and there have been many attempts at 3D games in the past.  So the bigger question here is - how good will the games be?   It'll be interesting to see how Sony - and third party developers - approach this.   At the same time, Microsoft is preparing to release Project Natal, a game-changing motion capture camera.  So...2010 is shaping up to be a compelling year for electronic entertainment, and could redefine what videogames can be.

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Deep Learning Could Bring the Concert Experience Home

The century-old quest for truly realistic sound production is finally paying off

12 min read
Image containing multiple aspects such as instruments and left and right open hands.
Stuart Bradford

Now that recorded sound has become ubiquitous, we hardly think about it. From our smartphones, smart speakers, TVs, radios, disc players, and car sound systems, it’s an enduring and enjoyable presence in our lives. In 2017, a survey by the polling firm Nielsen suggested that some 90 percent of the U.S. population listens to music regularly and that, on average, they do so 32 hours per week.

Behind this free-flowing pleasure are enormous industries applying technology to the long-standing goal of reproducing sound with the greatest possible realism. From Edison’s phonograph and the horn speakers of the 1880s, successive generations of engineers in pursuit of this ideal invented and exploited countless technologies: triode vacuum tubes, dynamic loudspeakers, magnetic phonograph cartridges, solid-state amplifier circuits in scores of different topologies, electrostatic speakers, optical discs, stereo, and surround sound. And over the past five decades, digital technologies, like audio compression and streaming, have transformed the music industry.

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