Given the situation, he finds another way to win.Illustration: Mickey Hackman
Deep Blue, meanwhile, is just a tool. It just knows...Illustration: Mickey Hackman
...one thing. It did that one thing really well.Illustration: Mickey Hackman
Get the wire kicked off and it just unplugs.Illustration: Mickey Hackman
No power. Boom.Illustration: Mickey Hackman
For artificial intelligence, one key lesson is sometimes you don’t necessarily have to follow what humans [do]. It’s sometimes easy to do what computers are good at.Illustration: Felix Möckel/iStockphoto
It’s all a matter of imagination.Illustration: Guido Vrola/iStockphoto
When Deep Blue beat Garry Kasparov in 1997, it was a shock to most—but not to those who had closely watched the development of chess computers over the previous 50 years. IEEE Spectrum talked to one of Deep Blue’s creators, Feng-Hsiung Hsu, and AI specialist and computer-chess historian Monty Newborn about the special place of chess computers in the history of computer programming and their role in our understanding of the human brain.