It changed how we program and think about the human brain
By Rosaleen Ortiz
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In the end we didn’t really solve it by quote, unquote "digging into the essence of human intelligence."Photo: IBM
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We did it by, essentially, engineering.Photo: IBM
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When we played against Kasparov, brute force actually pushes through. But in reality, if you look deeper there are a lot of selective elements in there.Photo: Jeff Christensen/Reuters
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Deep Blue at the time we were playing against Kasparov [was] essentially two big box[es]...Photo: Kathy Willens/AP Photo
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...each one the size of a large refrigerator—a little bit taller than Kasparov, so Kasparov can fit in.Photo: James the photographer/Flickr
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It had 30 work stations in that box. Thirty in each box, and there were two big box[es], so…Photo: Gaby Jalbert/iStockphoto
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...the total of 60, basically, of what’s equivalent to today’s desktop machine.Photo: Gaby Jalbert/iStockphoto
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Each of these so-called workstations, back in those days, has...Photo: Gaby Jalbert/iStockphoto
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...one card that has eight chips on it. Each chip essentially...Photo: IBM
Given the situation, he finds another way to win.Illustration: Mickey Hackman
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Deep Blue, meanwhile, is just a tool. It just knows...Illustration: Mickey Hackman
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...one thing. It did that one thing really well.Illustration: Mickey Hackman
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Get the wire kicked off and it just unplugs.Illustration: Mickey Hackman
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No power. Boom.Illustration: Mickey Hackman
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For artificial intelligence, one key lesson is sometimes you don’t necessarily have to follow what humans [do]. It’s sometimes easy to do what computers are good at.Illustration: Felix Möckel/iStockphoto
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It’s all a matter of imagination.Illustration: Guido Vrola/iStockphoto
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When Deep Blue beat Garry Kasparov in 1997, it was a shock to most—but not to those who had closely watched the development of chess computers over the previous 50 years. IEEE Spectrum talked to one of Deep Blue’s creators, Feng-Hsiung Hsu, and AI specialist and computer-chess historian Monty Newborn about the special place of chess computers in the history of computer programming and their role in our understanding of the human brain.
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