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The demand for lifelike computer games has spawned a cottage industry of motion-capture actors. These anonymous performers wear dozens of reflective sensors so that special cameras can transmit their every movement to a computer, which assigns the actions to the CGI character. ”Every neck crook and arm swing is picked up. It takes a while to get the hang of it,” says Joseph Gatt, who modeled for the character of Kratos in Sony Computer Entertainment’s award-winning God of War II. Rates run from US $900 to $1000 for a typical 10-hour day.

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Why Functional Programming Should Be the Future of Software Development

It’s hard to learn, but your code will produce fewer nasty surprises

11 min read
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A plate of spaghetti made from code
Shira Inbar
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You’d expectthe longest and most costly phase in the lifecycle of a software product to be the initial development of the system, when all those great features are first imagined and then created. In fact, the hardest part comes later, during the maintenance phase. That’s when programmers pay the price for the shortcuts they took during development.

So why did they take shortcuts? Maybe they didn’t realize that they were cutting any corners. Only when their code was deployed and exercised by a lot of users did its hidden flaws come to light. And maybe the developers were rushed. Time-to-market pressures would almost guarantee that their software will contain more bugs than it would otherwise.

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