id gets itself sold

ZeniMax, Bethesda parent company, buys id software.

1 min read

[via everywhere; have a link to Joystiq]id software, long a bastion of doing what they want, when they want, the world be hanged, have sold themselves to Bethesda parent ZeniMax. This is odd news. I never would have pictured this, but I've been out of FPS development for years now, so my finger has certainly slipped off the pulse there.

id has always been idiosyncratic, and not one to march happily to the tune of, say, their current publisher. But perhaps fighting the good fight has worn thin, and availing themselves of the resources of a larger parent company may sound cool and refreshing. id games have been shallow on content, and deep on tech, for years, so if this move means they can bolster the "game" side of things to equal the "engine" part, then they might catch up in the genre they created. We'll see.

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Deep Learning Could Bring the Concert Experience Home

The century-old quest for truly realistic sound production is finally paying off

12 min read
Image containing multiple aspects such as instruments and left and right open hands.
Stuart Bradford

Now that recorded sound has become ubiquitous, we hardly think about it. From our smartphones, smart speakers, TVs, radios, disc players, and car sound systems, it’s an enduring and enjoyable presence in our lives. In 2017, a survey by the polling firm Nielsen suggested that some 90 percent of the U.S. population listens to music regularly and that, on average, they do so 32 hours per week.

Behind this free-flowing pleasure are enormous industries applying technology to the long-standing goal of reproducing sound with the greatest possible realism. From Edison’s phonograph and the horn speakers of the 1880s, successive generations of engineers in pursuit of this ideal invented and exploited countless technologies: triode vacuum tubes, dynamic loudspeakers, magnetic phonograph cartridges, solid-state amplifier circuits in scores of different topologies, electrostatic speakers, optical discs, stereo, and surround sound. And over the past five decades, digital technologies, like audio compression and streaming, have transformed the music industry.

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