Games Lost in the Web

What games - and other stuff - might we find in the Deep Web?

1 min read

The Internet isn’t a web.  It’s a vast ocean of information and we’re just skimming the surface.  That’s the big idea behind the Deep Web – the invisible data, from government files to video games, that even Google can’t find.  Michael Bergman, the computer scientist who coined the term, estimates that the Web as we know it represents less than 1% of what’s available online.  “The Deep Web is quite real and quite valuable,” says Jeff Jarvis, author of What Would Google Do?, “but highly challenging.”  The problem is that search engines are basically dumb bots.  They crawl between existing links but miss the rest.  This includes sites that haven’t been indexed or published and those that require passwords or fall into an unreachable format, like PowerPoint or Microsoft Word.  Given the empire Google built by organizing such a shallow pool, the race to plumb the depths is on.   The National Science Foundation and the University of Utah has, and Amazon chief Jeff Bezos invested in   “How deep is the Web?”  We may find out soon.

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Deep Learning Could Bring the Concert Experience Home

The century-old quest for truly realistic sound production is finally paying off

12 min read
Image containing multiple aspects such as instruments and left and right open hands.
Stuart Bradford

Now that recorded sound has become ubiquitous, we hardly think about it. From our smartphones, smart speakers, TVs, radios, disc players, and car sound systems, it’s an enduring and enjoyable presence in our lives. In 2017, a survey by the polling firm Nielsen suggested that some 90 percent of the U.S. population listens to music regularly and that, on average, they do so 32 hours per week.

Behind this free-flowing pleasure are enormous industries applying technology to the long-standing goal of reproducing sound with the greatest possible realism. From Edison’s phonograph and the horn speakers of the 1880s, successive generations of engineers in pursuit of this ideal invented and exploited countless technologies: triode vacuum tubes, dynamic loudspeakers, magnetic phonograph cartridges, solid-state amplifier circuits in scores of different topologies, electrostatic speakers, optical discs, stereo, and surround sound. And over the past five decades, digital technologies, like audio compression and streaming, have transformed the music industry.

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