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DARPA Robotics Challenge Trials: Tasks and Scoring

Here's how the DRC robots are scored, along with a task-by-task walkthrough

3 min read
DARPA Robotics Challenge Trials: Tasks and Scoring

While we gave you a rundown of all of the DRC events a while back, it's probably worth getting a refresher, especially if you haven't had a chance to immerse yourself in the commentated event livestream. DARPA has put together some video walkthroughs of the actual courses, which we've got for you here, along with an overview of how the scoring system works.

Okay, so, scoring. Each task is worth a maximum of four points. Generally, tasks are subdivided into three obvious parts: three valves to turn, three doors to open, three sections of stairs to climb, and so forth. Each task part is worth one point. The fourth and final point is a bonus that gets awarded if the robot completes all three tasks without any direct human intervention at all. Time is not a factor (taking 30 seconds and 30 minutes to complete a task is worth the same amount of points), unless there needs to be a tiebreaker at the end of the competition tomorrow, in which case the faster robot wins.

For those of us at the event, we can watch dedicated task scoreboards (pictured above) with lights that are triggered when the robot earns points. However, DARPA has repeatedly stressed that these scoreboards are always unofficial and occasionally wrong, and they're not distributing detailed scores until the end of the entire event. We do have score totals, though, and as of Saturday morning, here's how things look:

The front page of the DRC website is the place to go for the latest score updates, although they're generally about an hour behind the completion of each task.

Keep in mind that on Friday, some robots competed in five tasks (for a possible maximum of 20 points), and some robots competed in only three tasks (for a possible maximum of 12 points). Furthermore, the three task "track" is generally accepted to be harder than the five task "track," as the three tasks are ladder climbing, traversing debris, and driving.



Now that we've gotten that out of the way, here's DARPA to take us through all of the task courses. Note that, as we've talked about before, part of each task is that DARPA dynamically modulates the communication bandwidth between the robot and its operators. The bandwidth changes about every minute from a very good cell phone connection to a very bad cell phone connection, and depending on the task, some teams just wait until their connection improves before having their robot proceed.

Oh, and the other thing to note is that all of the tasks are optional. Teams can skip tasks entirely, or they can end their run at any point they choose. Many teams are completely skipping the vehicle task, for example, or only attempting to climb up one rung of the ladder task, as opposed to trying to get to the top. There are a variety of reasons for this, but generally, teams are conservative both to protect their robots, and to focus their energy on tasks in which they think they can be the most successful.

















It's not mentioned here, but teams can begin with their robot already in the vehicle: there is no vehicle entry component to the task in the DRC Trials, although there will be in the DRC Finals.

The Conversation (0)

The Bionic-Hand Arms Race

The prosthetics industry is too focused on high-tech limbs that are complicated, costly, and often impractical

12 min read
A photograph of a young woman with brown eyes and neck length hair dyed rose gold sits at a white table. In one hand she holds a carbon fiber robotic arm and hand. Her other arm ends near her elbow. Her short sleeve shirt has a pattern on it of illustrated hands.

The author, Britt Young, holding her Ottobock bebionic bionic arm.

Gabriela Hasbun. Makeup: Maria Nguyen for MAC cosmetics; Hair: Joan Laqui for Living Proof

In Jules Verne’s 1865 novel From the Earth to the Moon, members of the fictitious Baltimore Gun Club, all disabled Civil War veterans, restlessly search for a new enemy to conquer. They had spent the war innovating new, deadlier weaponry. By the war’s end, with “not quite one arm between four persons, and exactly two legs between six,” these self-taught amputee-weaponsmiths decide to repurpose their skills toward a new projectile: a rocket ship.

The story of the Baltimore Gun Club propelling themselves to the moon is about the extraordinary masculine power of the veteran, who doesn’t simply “overcome” his disability; he derives power and ambition from it. Their “crutches, wooden legs, artificial arms, steel hooks, caoutchouc [rubber] jaws, silver craniums [and] platinum noses” don’t play leading roles in their personalities—they are merely tools on their bodies. These piecemeal men are unlikely crusaders of invention with an even more unlikely mission. And yet who better to design the next great leap in technology than men remade by technology themselves?

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