The December 2022 issue of IEEE Spectrum is here!

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The game site, Develop, has a long piece on Sony's new handheld game system, the PSPgo,  The Go is Sony's attempt at a sort of iPhone killer, though the company reportedly doesn't like the comparison.  The Go isn't a phone, but it's taking aim at fast, downloadable app-like games.  And it's making a big play for indie developers, by trying to make it easy to create and distribute titles for the platform.

So here’s the thing:   between the iPhone and Go, we’re witnessing the rise of a new golden age for homebrew game development.  The last time this happened was with computer games in the 1980s.  That revolution spawned some of the biggest developers and franchises today – from Will Wright and his various Sims to id Software and the first person shooters.   It’s not a matter of if there will be a Doom for the handheld generation, it’s when.  With the October release of the PSPgo, the race is going to get a lot more interesting. 
 

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Deep Learning Could Bring the Concert Experience Home

The century-old quest for truly realistic sound production is finally paying off

12 min read
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Image containing multiple aspects such as instruments and left and right open hands.
Stuart Bradford
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Now that recorded sound has become ubiquitous, we hardly think about it. From our smartphones, smart speakers, TVs, radios, disc players, and car sound systems, it’s an enduring and enjoyable presence in our lives. In 2017, a survey by the polling firm Nielsen suggested that some 90 percent of the U.S. population listens to music regularly and that, on average, they do so 32 hours per week.

Behind this free-flowing pleasure are enormous industries applying technology to the long-standing goal of reproducing sound with the greatest possible realism. From Edison’s phonograph and the horn speakers of the 1880s, successive generations of engineers in pursuit of this ideal invented and exploited countless technologies: triode vacuum tubes, dynamic loudspeakers, magnetic phonograph cartridges, solid-state amplifier circuits in scores of different topologies, electrostatic speakers, optical discs, stereo, and surround sound. And over the past five decades, digital technologies, like audio compression and streaming, have transformed the music industry.

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