Kotaku reports on some interesting news from the Tokyo Game Show.

Yoichi Wada, president of Square-Enix, creators of the Final Fantasy franchise, says the coming game-changer for the industry isn't technology - it's e-commerce. 

"What's going to be important for the next five years is not going to be the innovations in the specifications of the hardware or software," he says, "But the billing ... the revenue model and how this can be firmly rooted among the users — that's when the next breakthrough will come."

Why the big deal?   Because gamers' have different demands when buying games online.  Instead of shelling out $60 for a huge game, they favor smaller bites - mini-games, episodic games, subscriptions.  Yes, we're moving more and more into the cloud, when a game world will be something we visit but don't own. 

We've been seeing hints of this in massively-multiplayer games like World of Warcraft and even shooters like Counter-Strike.  The model for the future could be multi-tiered, as Wada suggests- paying different prices based on the content we access and time we spend online. 

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Deep Learning Could Bring the Concert Experience Home

The century-old quest for truly realistic sound production is finally paying off

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Image containing multiple aspects such as instruments and left and right open hands.
Stuart Bradford

Now that recorded sound has become ubiquitous, we hardly think about it. From our smartphones, smart speakers, TVs, radios, disc players, and car sound systems, it’s an enduring and enjoyable presence in our lives. In 2017, a survey by the polling firm Nielsen suggested that some 90 percent of the U.S. population listens to music regularly and that, on average, they do so 32 hours per week.

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