CES 2019: Heat, Pulse, or Vibrate? Wearables Take Different Approaches to Stress Relief

These gadgets, made to be worn on the wrist or held in the hand, promise to calm you down

2 min read
Man seen wearing the two TouchPoints devices, one on each wrist.
Photo: TouchPoints

Gadgets that promise stress relief aren’t new to CES, the giant consumer electronics show held in Las Vegas this week. Biofeedback wearables that prompt you to work on your stress response and measure your success by tracking your heart rate or brain waves have been around for years. That approach takes effort and practice, however.

This year at CES, I saw three wearables that aim to relieve your stress with no effort on your part, other than the effort it takes to switch them on. And they’re easier to carry into a meeting or presentation than a massage chair.

The Doppel device on a wrist.Photo: Doppel

The US $219 Doppel, worn on the inside of the wrist, pulses in rhythms intended to simulate a heartbeat. The wearer can adjust the speed depending on whether he or she wants to calm down or get energized.

The heat adjusting Embr Wave is seen on a man's wrist.Photo: Embr Labs

Marketing materials for the $299 Embr Wave don’t mention stress relief. Rather, the device, worn on the underside of the wrist, promises “thermal wellness.” That means, it warms you up if you’re feeling cold and cools you down if you feel hot. But when I spoke to company representatives, they pointed out that the feeling of being warm or cold isn’t just a sensation created by the physical environment—those feelings can come from emotions, as well. So the gadget could also help in stressful situations. (Indeed, experiments have shown that warming your hands can make you feel more social and friendly.)

Man seen wearing the two TouchPoints devices, one on each wrist.Photo: The TouchPoint Solution

Finally, I saw TouchPoints. This approach involves two small gadgets, paired through Bluetooth, that vibrate in an alternating rhythm. They can be worn on the wrists, held in the hands, or tucked into pockets or socks, as long as they’re positioned on opposite sides of the body. And the $160 gadget seems to have even more science behind it than the other stress reduction wearables. 

Dominic Di Loreto, who is director of applied neuroscience at the Serin Center, a psychological and neurological treatment center in Peoria, Ariz., represented TouchPoints at CES, and said using bilateral stimulation to interrupt the stress response was based on research about PTSD. The first customers for the gadget (introduced in mid-2018) have been parents who use it to calm their children, particularly those with special needs, and students who use it to defray stress during exams.

The Conversation (0)

Deep Learning Could Bring the Concert Experience Home

The century-old quest for truly realistic sound production is finally paying off

12 min read
Image containing multiple aspects such as instruments and left and right open hands.
Stuart Bradford

Now that recorded sound has become ubiquitous, we hardly think about it. From our smartphones, smart speakers, TVs, radios, disc players, and car sound systems, it’s an enduring and enjoyable presence in our lives. In 2017, a survey by the polling firm Nielsen suggested that some 90 percent of the U.S. population listens to music regularly and that, on average, they do so 32 hours per week.

Behind this free-flowing pleasure are enormous industries applying technology to the long-standing goal of reproducing sound with the greatest possible realism. From Edison’s phonograph and the horn speakers of the 1880s, successive generations of engineers in pursuit of this ideal invented and exploited countless technologies: triode vacuum tubes, dynamic loudspeakers, magnetic phonograph cartridges, solid-state amplifier circuits in scores of different topologies, electrostatic speakers, optical discs, stereo, and surround sound. And over the past five decades, digital technologies, like audio compression and streaming, have transformed the music industry.

Keep Reading ↓Show less