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Can Mark Cuban Take Hollywood Hi-Def?

In part one of this interview, the HDNet impresario tells us how he's going to change the way we watch movies

5 min read

It's just before a Mavericks basketball game at the American Airlines Center in Dallas. ”Bringing Down the House” blasts from the speakers. Fat guys in blue face paint scream. Kids wave oversized foam hands. But there's no bigger fan than the Mavs' 48-year-old owner, Mark Cuban. Dressed in a sleeveless gray T-shirt, jeans, and leather sandals, Cuban is kicking back on a black leather sofa in the lavish underground hangout he calls the Bunker Suite. There are five plasma screens on the wall, a full bar, and a rack of Mavs jerseys to choose from for game time.

Of all the billionaires in the world, Cuban acts like he's having the most fun with his money. A working-class geek from Pittsburgh, he had the guts and prowess to gamble on tech stocks and start-ups long before the world knew about the Web. Since making his fortune with, an early Internet radio site, he has been building his digital empire: a cinema chain (Landmark Theaters), a high-definition television channel (HDNet), and a movie company to put out the goods (2929 Entertainment). ”The ultimate objective is just to have fun,” he says, ”enjoy life.”

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Why Functional Programming Should Be the Future of Software Development

It’s hard to learn, but your code will produce fewer nasty surprises

11 min read
A plate of spaghetti made from code
Shira Inbar

You’d expectthe longest and most costly phase in the lifecycle of a software product to be the initial development of the system, when all those great features are first imagined and then created. In fact, the hardest part comes later, during the maintenance phase. That’s when programmers pay the price for the shortcuts they took during development.

So why did they take shortcuts? Maybe they didn’t realize that they were cutting any corners. Only when their code was deployed and exercised by a lot of users did its hidden flaws come to light. And maybe the developers were rushed. Time-to-market pressures would almost guarantee that their software will contain more bugs than it would otherwise.

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