Apples iGames

Apple takes aim at mobile game competitors.

1 min read

I've blogged before about the rise of iPhone game apps, and how this is fueling a new golden age for indie development.

Apple execs agree.

This week, in an event rolling out a new series of iPods, the company took direct aim at its handheld competitors - the Nintendo DS and the Sony PSP.

Apple's senior vice president of worldwide product marketing Philip W. Schiller trumpeted the iPhone/iPod Touch for having better, cheaper games - and a wider library of titles from which to choose.

I agree - but with one caveat.  The iPhone has yet to have a single breakout title that captures the popular imagination.  Of course Nintendo and Sony haven't done very well in that regard either.  Nintendo got close with Nintendogs, a pet-training simulation, but that's about it.   

Why haven't we seen something like a Halo effect in mobile games?

I think it will happen.  And when it does, look for it on a phone.

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Deep Learning Could Bring the Concert Experience Home

The century-old quest for truly realistic sound production is finally paying off

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Image containing multiple aspects such as instruments and left and right open hands.
Stuart Bradford

Now that recorded sound has become ubiquitous, we hardly think about it. From our smartphones, smart speakers, TVs, radios, disc players, and car sound systems, it’s an enduring and enjoyable presence in our lives. In 2017, a survey by the polling firm Nielsen suggested that some 90 percent of the U.S. population listens to music regularly and that, on average, they do so 32 hours per week.

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