8 Must-Have Implants for the Cyborg Patient

Next-gen medical devices include artificial hearts, neurostimulators to restore vision, and chips to dispense birth control

1 min read
Illustration by Bryan Christie Design
Illustration: Bryan Christie Design

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Modern medicine offers a multitude of ways to go bionic: Today’s implanted electrical devices can stimulate the nervous system, restore the senses, deliver drugs, and may soon replace entire organs. Here’s a sampling of cyborg technologies that benefit from advances in processing power, batteries, and sensors, which allow these devices to adapt therapies on the fly.

Click on the numbers below for more information.

Illustration: Bryan Christie Design

This article originally appeared in print as “The Ultimate Cyborg Patient.”

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Q&A With Co-Creator of the 6502 Processor

Bill Mensch on the microprocessor that powered the Atari 2600 and Commodore 64

5 min read
Bill Mensch

Few people have seen their handiwork influence the world more than Bill Mensch. He helped create the legendary 8-bit 6502 microprocessor, launched in 1975, which was the heart of groundbreaking systems including the Atari 2600, Apple II, and Commodore 64. Mensch also created the VIA 65C22 input/output chip—noted for its rich features and which was crucial to the 6502's overall popularity—and the second-generation 65C816, a 16-bit processor that powered machines such as the Apple IIGS, and the Super Nintendo console.

Many of the 65x series of chips are still in production. The processors and their variants are used as microcontrollers in commercial products, and they remain popular among hobbyists who build home-brewed computers. The surge of interest in retrocomputing has led to folks once again swapping tips on how to write polished games using the 6502 assembly code, with new titles being released for the Atari, BBC Micro, and other machines.

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Spot’s 3.0 Update Adds Increased Autonomy, New Door Tricks

Boston Dynamics' Spot can now handle push-bar doors and dynamically replan in complex environments

5 min read
Boston Dynamics

While Boston Dynamics' Atlas humanoid spends its time learning how to dance and do parkour, the company's Spot quadruped is quietly getting much better at doing useful, valuable tasks in commercial environments. Solving tasks like dynamic path planning and door manipulation in a way that's robust enough that someone can buy your robot and not regret it is, I would argue, just as difficult (if not more difficult) as getting a robot to do a backflip.

With a short blog post today, Boston Dynamics is announcing Spot Release 3.0, representing more than a year of software improvements over Release 2.0 that we covered back in May of 2020. The highlights of Release 3.0 include autonomous dynamic replanning, cloud integration, some clever camera tricks, and a new ability to handle push-bar doors, and earlier today, we spoke with Spot Chief Engineer at Boston Dynamics Zachary Jackowski to learn more about what Spot's been up to.

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Help Build the Future of Assistive Technology

Empower those in need with a master’s degree in assistive technology engineering

4 min read

Students in the CSUN Assistive Technology Engineering program work on projects that involve robotics, artificial intelligence, and neuroscience.

California State University, Northridge (CSUN)

This article is sponsored by California State University, Northridge (CSUN).

Your smartphone is getting smarter. Your car is driving itself. And your watch tells you when to breathe. That, as strange as it might sound, is the world we live in. Just look around you. Almost every day, there's a better or more convenient version of the latest gadget, device, or software. And that's only on the commercial end. The medical and rehabilitative tech is equally impressive — and arguably far more important. Because for those with disabilities, assistive technologies mean more than convenience. They mean freedom.

So, what is an assistive technology (AT), and who designs it? The term might be new to you, but you're undoubtedly aware of many: hearing aids, prosthetics, speech-recognition software (Hey, Siri), even the touch screen you use each day on your cell phone. They're all assistive technologies. AT, in its most basic form, is anything that helps a person achieve enhanced performance, improved function, or accelerated access to information. A car lets you travel faster than walking; a computer lets you process data at an inhuman speed; and a search engine lets you easily find information.

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