Tag Results for game developers (27)

  1. East Meets West in Corporate Culture?

    By Suhas Sreedhar Outsourcing jobs to third-world companies has been a fairly polarizing issue in the past, and those ardently in favor of it and against it will probably continue to debate its merits for many years to come. But for all practical purposes the issue is passé. Outsourcing has happened, is happening, and will continue to happen. A more interesting question is, what impact can it have on corporate culture? At Paprikaas Interactive, an animation studio based in Bangalore, India, I found an interesting answer. Outsourcing has the potential to help to combine the best of eastern and western business practices, …

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  2. You want animation? OK.

    Dana Massey at mmorpg.com asks why animation in MMOs hasn't evolved to the extent he has been hoping. Massively-multiplayer games have improved graphically, he admits, but the animation remains as generic as ever. Why? I mean, the inherent laziness and lack of imagination of developers is obviously a large part of the problem, but are there any secondary causes? Sure. Sure there are.

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  3. Randy Pausch, Inspirational Computer Scientist (1960-2008)

    The lecturer who urged his students to go out and achieve their childhood dreams has succumbed to a disease he fought against in the public spotlight. Randy Pausch, a professor of computer science at Carnegie Mellon University died on Friday, 25 July, of pancreatic cancer. He was 47. Pausch was diagnosed with the disease in August 2006. A year later, he was told the cancer had spread. Coincidentally, he had already accepted an invitation to speak at Carnegie Mellon in a format called The Last Lecture, in which invitees are asked to ruminate about what they would tell others if …

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  4. Your Face Here: The instant virtual you could soon be everywhere you look

    The last time I had my head turned into a virtual me, it took hours. The results were impressive. Weird, but impressive. Have a look. So when I heard about a company getting ready to launch a technology that promised to create a virtual me instantly, without a long makeup session, multiple takes, and extended processing time, I thought it was worth taking a look. Potentially, I could collect virtual meâ''s. Not sure what Iâ''d do with them, but Iâ''ve got all sorts of things sitting on my …

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  5. Gaming art careers

    I've been teaching an evening Maya class for the past few months, and it has made me realize that would-be 3D artists don't have much of a clue what the industry looks like. The industry has evolved enough, that it looks nothing like it did ten years ago, and will likely look much different ten years from now. How do you teach someone for that sort of situation?…

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  6. Game developer convergence

    Game companies have a hard life, no matter their size. Games are a hit-driven business, and it's hard to exist on merely "good" sales. The makes companies buy each other, or merge. EA bought BioWare/Pandemic, Activision and Vivendi merged, Rockstar just bought Mad Doc, and on and on. Companies want security in this fickle, unpredictable business.

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  7. Spectrum editor is motion captured and turned into a guy at Game Developers Conference

    I thought I was in my office yesterday, working on articles for upcoming Spectrum issues. Instead, I apparently was at the Game Developers Conference in San Francisco, where I was being featured at the Mova booth. â''Lots of journalists recognized you,â'' Mova founder Steve Perlman told me later. I guess thatâ''s a good thing. Except apparently instead of being my normal short, female self, I was a big, bald guy. Let me explain. Last year, around this time, I was editing an article by Eric Pavey of Electronic Arts on advances in computer graphics that are leading to realistic digital humans. …

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