Tag Results for MMORPG (5)

  1. You want animation? OK.

    Dana Massey at mmorpg.com asks why animation in MMOs hasn't evolved to the extent he has been hoping. Massively-multiplayer games have improved graphically, he admits, but the animation remains as generic as ever. Why? I mean, the inherent laziness and lack of imagination of developers is obviously a large part of the problem, but are there any secondary causes? Sure. Sure there are.

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  2. Another MMO says goodbye

    [from Massively] Shadowbane, the open Player versus Player (PvP) massively multiplayer online (MMO) game, is shutting down May 1st. It's always sad to see an MMO shutter its doors. I remember beta, and launch day: I played a little, but there were many folks at the office that were fairly ardent. It is eulogized as having been stunted in growth by stability problems at launch: while true, it is also hagiographic.

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  3. The MMO market is tough

    [From Destructoid] Funcom's CFO resigns, $23m loss for Q4. Billed as a significant new competitor for World of Warcraft, AoC saw server consolidation from 48 to 17 seven months after launching, which is never a sign one wants to see. As a developer for Lord of the Rings Online, any game that expands the market is a boon to us all, and it's disappointing news coming out of Norway. …

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