How parents (and kids) are changing the game.
Tag Results for DS (3)
...does anyone really want to buy a PSP because it has a Darth Vader stenciled on the back? I mean, what am I missing here? There's a picture, that you could probably find as a sticker, of a character whose evil badass nature has been forever ruined by the fact that he apparently killed, not children, but "younglings", in an utterly insipid movie. Otherwise, it's a PSP. If you don't have one, you're not missing a ton: get a DS instead.
Eric-Jon RÃ¶ssel Waugh has an excellent article on gamecareerguide.com on Animal Crossing, one of my favorite games. "Ambition and Compulsory Design in Animal Crossing" deals with games, goals, the motivations for play, and the platform context of a game. Well worth a read. He calls Animal Crossing "the anti-game": there is no punishment for inaction, there is no real conflict, there is no major obstacle to collecting the widgets that, in most games, require serious effort to earn. This game should make everyone question their definition of what a game is, and what is necessary for a compelling …