Last July, I wrote a feature story for IEEE Spectrum magazine about machinima - the do-it-yourself animation movement. Creators use videogame software to make their own homemade (and surprisingly impressive) movies, shorts, and sitcoms.
On Friday, Stanford University held the Play Machinima Law Conference to explore this further. In addition to hosting machinima artists, the conference included law professors sounding off on the copyright matters. Kotaku was there, and has an interesting round-up on the event here.
































