Science-fiction
fans have long become accustomed to the idea
of steely commandos clad in robotic exoskeletons taking
on huge, vicious, extraterrestrial beasts, shadowy evil
cyborgs, or even each other. Supersoldiers encased in
sleek, self-powered armor figure memorably in such works
as Robert A. Heinlein's 1959 novel Starship
Troopers, Joe W. Haldeman's 1975 The Forever War,
and many other books and movies. In 1999's A Good Old-Fashioned
Future, for example, Bruce Sterling writes of
a soldier dying after crashing in his "power-armor, a
leaping, brick-busting, lightning-spewing exoskeleton."
Today, in Japan and the United States, engineers are
finally putting some practical exoskeletons through
their paces outside of laboratories. But don't look for
these remarkable new systems to bust bricks or spew
lightning. The very first commercially available
exoskeleton, scheduled to hit the market in Japan next
month, is designed to help elderly and disabled people
walk, climb stairs, and carry things around. Built by
Cyberdyne Inc., in Tsukuba, Japan, this exoskeleton,
called HAL-5, will cost about 1.5 million yen (around US
$13 800).
Meanwhile, in the United States, the most advanced
exoskeleton projects are at the University of
California, Berkeley, and at Sarcos Research Corp., in
Salt Lake City. Both are funded under a $50 million,
five-year program begun by the Defense Advanced Research
Projects Agency, or DARPA, in 2001. During the past
several months, each group has been working on a
second-generation exoskeleton that is a huge improvement
over its predecessor. Little information about the new
models had been officially released by press time, but
IEEE Spectrum has learned that the Berkeley unit was
successfully tested in a park near the campus this past
summer and the latest Sarcos model was demonstrated to a
panel of military observers at Fort Belvoir, Va., last
April.
HAL-5, in Japan, and the systems by Berkeley and
Sarcos, in the United States, appear to be the first of
a platoon of considerably more capable exoskeletons
aimed at real-world uses that may soon, quite literally,
be walking near you [see tables of exoskeleton projects
"", "Projects in Asia" and
"Projects in
Europe"]. Most of these systems are designed
to help physically weak or injured people gain more
mobility or perform rehabilitation exercises. But
researchers are quick to mention other commercial
possibilities for their creations: rescue and emergency
personnel could use them to reach over debris-strewn or
rugged terrain that no wheeled vehicle could negotiate;
firefighters could carry heavy gear into burning
buildings and injured people out of them; and furniture
movers, construction workers, and warehouse attendants
could lift and carry heavier objects safely.
At long last, exoskeletons, the stuff of science
fiction, are on the verge of proving themselves in
military and civilian applications. Strap-on robotic
controls for the arms and hands—used to remotely
operate manipulators that handle nuclear material, for
example—have been around for quite a while. But the new
anthropomorphic, untethered, and self-powered
exoskeletons now strutting out of labs aren't just a
bunch of wearable joysticks. They marry humans'
decision-making capabilities with machines' dexterity
and brute force. They've got the brains to control the
brawn.
Biologically speaking,
an exoskeleton is the hard outer
structure of an insect or crustacean that provides
support or protection. But in military research labs,
popular fiction, and movies, the term has come to mean a
"supersuit," a system that can greatly augment a
person's physical abilities.
Now, if exoskeletons are so attractive, why aren't
ports, construction sites, and warehouses—not to
mention war zones and nursing homes—teeming with them?
The reason is that the basic technologies haven't been
available. Indeed, all attempts to build exoskeletons in
the United States failed until recently. At General
Electric's facilities in Schenectady, N.Y., in the
1960s, engineers built a two-armed, bipedal exoskeletal
machine dubbed Hardiman, but they could only get one arm
to work. At Los Alamos National Laboratory, in New
Mexico, in the mid-1980s, scientists envisaged the
Pitman suit, a full-body exoskeleton for the
infantryman, but it stayed on the drawing board. And at
the U.S. Army Research Laboratory at the Aberdeen
Proving Ground, in Maryland, in the early 1990s,
researchers planned to build a suit that bore some
resemblance to the comic-book hero Iron Man; the project
never went forward.
These efforts ran into fundamental technological
limitations. Computers weren't fast enough to process
the control functions necessary to make the suits
respond smoothly and effectively to the wearer's
movements. Energy supplies weren't compact and light
enough to be easily portable. And actuators, which are
the electromechanical muscles of an exoskeleton, were
too sluggish, heavy, and bulky. "Exoskeletons were
always thought of as—you just can't do it," says John
A. Main, manager of DARPA's Exoskeletons for Human
Performance Augmentation program and a mechanical
engineering professor at the University of Kentucky, in
Lexington.