|
The Design of Future Things: By Donald A. Norman; Basic Books, 2007; 231
pp.; US $27.50; ISBN: 978-0-465-00227-6
|
I am a technologist,” says Donald A. Norman in his
brief and insightful book The Design of Future
Things. “I believe in making lives richer
and more rewarding through use of science and
technology. But that is not where our present path is
taking us.”
Norman, a professor of electrical engineering and
computer science at Northwestern University, became
famous for his book The Design of Everyday
Things (first published in 1988 as The Psychology of Everyday
Things). In it he called for “user-centered
design,” a way to make everyday products easier to use
and more foolproof. Now he turns to seemingly futuristic
technologies that in fact may not be so far away. Many
of Norman’s examples involve automobiles. For example,
some new cars are now equipped with an adaptive form of
the familiar cruise control. Like the old form, it keeps
the car going at a constant speed; unlike the old form,
it automatically slows the car when it gets too close to
the car in front of it.
But that extra automation can lull the driver into
complacency, Norman says, taking over when the going is
easy and unexpectedly giving up when things become
difficult. Norman describes how one of his friends had a
close call after driving for some time at low speed on a
congested highway and then turning onto an exit ramp.
The car suddenly accelerated because of the adaptive
cruise control, which he had forgotten to disable. A
better-designed system would have reminded the driver
that the control had been activated. In fact, Norman
thinks, automobiles should be designed to appear less
safe than they actually are to keep the driver on guard,
a suggestion not gladly accepted by some of his
automobile-industry clients.
Intelligent systems, he argues, should be
understandable and predictable, and when something goes
wrong they should send messages that get the user to
make the right response intuitively. As an example of
good design, he cites the aeronautical system that
vibrates the control yoke to warn the pilot of an
impending stall. For bad design he offers the writing
recognition system in Apple’s old Newton personal
digital assistant, which could turn a carefully written
word into nonsense without giving the user any clue as
to how to correct the problem.
It’s wrong, Norman argues, to try to make machines too
smart. A car with an automatic navigation system that
chooses a scenic route when it thinks the driver is in a
good mood is unlikely to succeed, he says, because cars
will probably never be good at reading human intentions.
Instead, he wants machines that augment human
capabilities—for example, robots that allow
auto-assembly workers to manipulate heavy objects while
receiving tactile feedback, to make their operation
intuitive to a worker.
The Design of Future
Things is short, easy to read, and clearly
meant for a lay audience—the very people who most need
to be warned not to expect too much from automation. No
doubt most engineers would agree with his criteria for
good design. The problem is that many subtle usability
issues manifest themselves only after somebody has
gotten into trouble with a product; that’s why
designers, consumed by the rush to bring new products to
market, overlook them.
Norman inhabits the very particular world of designers
of high-end consumer products. Such products chase those
so lost in overconsumption that they can contemplate a
refrigerator that locks its doors when a dieter
approaches. Where is the guru for the bottom billion
people in the world’s economic order, who have too
little to put in their nonexistent refrigerators in the
first place?