The demand for lifelike computer games has spawned a cottage industry of motion-capture actors. These anonymous performers wear dozens of reflective sensors so that special cameras can transmit their every movement to a computer, which assigns the actions to the CGI character. ”Every neck crook and arm swing is picked up. It takes a while to get the hang of it,” says Joseph Gatt, who modeled for the character of Kratos in Sony Computer Entertainment’s award-winning God of War II. Rates run from US $900 to $1000 for a typical 10-hour day.
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