Electric
power in the developing world is usually
spotty, where it is available at all. And the OLPC
people have clearly taken that to heart. In addition to
charging from the electric grid, their machine can also
charge from a 12-volt car battery, which frequently
doubles as a power system in developing nations.
And it can be manually charged, too. Some preliminary
proto types had hand cranks that charged the unit's
lithium-ion battery. But the cranks used small muscle
groups in the wrist and forearm and proved difficult for
young children to turn for more than a few minutes—far
short of the half hour of cranking that might be
required to power the laptop for a school day's use.
IMAGE: Potenco
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Yo-yo a go-go: This portable pull-string power generator may
prove to be a successful commercial product in
its own right.
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Members of the OLPC team, working with product design
firm Squid Labs, in Alameda, Calif., found that a small
child, using her arms to power a hand crank, could
produce only 5 to 10 watts for a few minutes before her
arms got tired. It would take about 10 minutes of
cranking out 5 W to power the machine for 20 minutes in
its color graphics mode.
The OLPC designers considered solar cells but rejected
them as too expensive. They then turned to Squid Labs,
which came up with an ingenious solution: a
microgenerator powered by a pull string, similar to the
assembly used to start a lawn mower. The first
prototypes arrived in January and were quickly dubbed
yo-yos [see photo, “Yo-Yo a Go-Go”]. Squid Labs has
since spun off the project into Potenco, also in
Alameda, which plans to commercialize the product.
The user holds the yo-yo—a separate accessory about
the size of two hockey pucks stacked together—in her
left hand, grips a handle in her right, and pulls a
meter-long cord. The cord spins a fine shaft at roughly
2000 revolutions per minute. An embedded microcontroller
adjusts the flow of power to the battery so that the
generator operates at maximum efficiency, even while the
generator speed slows as the child's arm tires out.
The designers expect adults and children 12 and older
to be able to produce 20 W using this generator for
short periods of time and 10 W for longer periods.
Again, children younger than 12 will tire quickly. The
device will cost about $10 to manufacture in quantity,
Bletsas says. Potenco hopes to eventually sell the
yo-yos commercially to charge cellphones and other devices.
People tend to love or hate the yo-yos. Supporters
note that as separate units, they can be easily
replaced. That's important because, like all moving
parts, they're bound to wear out.
But Felsenstein isn't thrilled with them. Using a
spring for power generation is not an advantage, he
says. Each time you pull the string, some of the
potential power is sidetracked into rewinding the cord.
And, because the human body is bilaterally symmetric, a
device using both sides of the body—both hands or both
feet—to generate power is much more appropriate.
Whatever their disadvantages, the yo-yos will make it
possible, at least, for kids without access to
electricity to use the machine. Bletsas says it will
likely take 2 and a half hours to fully charge the
battery using the pull-cord microgenerator. And a fully
charged preproduction model will run for 25 hours in its
lowest power-consumption mode—that is, displaying pages
of text with the backlight off. Web browsing with the
backlight on will deplete the battery within 6 hours.
Making a device that can run on kid power means making
design choices that favor power efficiency [see
"Little Green Kid
Machine"]. Typical laptops today can consume
as much as 30 W of power, depending on what they are
doing. The target for the first generation of the laptop
was 2.5 W with the processor and color screen active—an
astonishing 92 percent reduction in consumption; the
prototypes run at about 3 W for normal use. That,
Bletsas says, is still not as low as it needs to be to
make sense as a human-powered device, although it does
make human power a useful auxiliary source of
electricity.
Much of the efficiency stems from the use of a
low-power microprocessor, the Geode GX 500@1.0W made by
Advanced Micro Devices, in Sunnyvale, Calif. It is a
32-bit microprocessor with an integrated graphics
subsystem and a memory controller that operates at 366
megahertz and draws less than 2 W of power. It isn't
cheap: it costs more than $20 in quantities of at least
10 000.
Aside from the processor, the most power-hungry
subsystem of a laptop is the display. The OLPC design
team found ways to cut power here, too. When the child
uses the computer as an e-book, the display buffer
stores a copy of the screen being displayed—this allows
the central processor to shut down until a new image
needs to be produced. Displaying in gray scale, with the
processor off, the machine draws a mere half watt of
power.
The ability
to switch—from color to gray scale and back again—is
perhaps the computer's most exciting innovation. Says
Geekcorps's Vota, “When I first saw the screen, I was so
in awe I forgot to take photographs—and I'm always
taking photographs.” And its manufacturing cost, some
$30 to $35 instead of $130 for a conventional laptop LCD
screen, is also impressive.
Mary Lou Jepsen, the CTO of the OLPC project and the
former CTO of Intel's now-defunct display division,
worked with Taiwanese display manufacturer Chi Mei
Optoelectronics to develop this display [see “Dream
Jobs 2007,” IEEE Spectrum, February]. At
its heart, the display is a reflective black-and-gray
LCD. The basic technology, ubiquitous in cheap watches,
calculators, and other consumer electronics products,
uses a polarizing film to control the reflection of
light.
When a pixel is on, the chain of liquid-crystal
molecules untwists, and because light isn't reflected
back through the film, the pixel appears dark. Such
displays are easily readable in bright light. In fact,
the brighter, the better: the more light available to be
reflected, the greater the contrast between darks and
lights. The screen resolution of the OLPC's reflective
LCD is 1200 by 900 pixels.
Pushing a button turns on a backlight—in this case, a
panel of LEDs—and adds color to the picture.
Conventional color LCD screens use a fluorescent white
backlight, not LEDs. Filters at each tiny picture
element absorb colors from the white light to define
that pixel's red, green, and blue components. The
problem is that these filters absorb 80 percent of the
light emitted by the fluorescent light, wasting power,
and the filters are a third of the manufacturing cost.
So the OLPC display uses white LEDs, which provide
purer light. That purity means that the filters don't
have to be as dense to block out unwanted wavelengths,
so a lot more light gets through. The OLPC team also
designed the colored elements of the display to operate
at a much lower resolution than the basic gray
display—800 by 600 pixels. Because the higher
resolution black-and-gray image still shows, the
perceived resolution is closer to that 1200-by-900
resolution. As a result, even in color mode, the screen
uses less than 14 percent of the power of a conventional LCD.
The tradeoff for the increased daylight readability,
lower cost, and lower power consumption is color
saturation. That is, the colors look washed out compared
with a more traditional display. That's okay, as far as
Bletsas is concerned: “You don't need HDTV—you need to
be able to read with a little color.”
Such a dual-mode display, to date, has never been
available in a commercial laptop and will likely migrate
into commercial products. “I would love to be able to
turn off the backlight of my computer so I could read it
outside,” says Vota.
Jamais Cascio, cofounder of Worldchanging.com, in
Seattle, is excited about the display for another
reason. “These will become the de facto evening lights
in many homes,” he says. “Light at night is a deficiency
in many developing nations that is underappreciated.
Without artificial light, you can't read or do
homework—the day is shorter. People will use these to
read conventional books.” (Worldchanging is a Web site
covering advances in science and technology that have
the potential to do social good.)
Interesting as the power and display innovations are,
the technical area most crucial to the laptops' success
will probably be networking. The laptops are equipped
with Wi-Fi radios costing about $10 each, allowing a
group of laptops to establish a mesh network among
themselves. These radios are built to IEEE 802.11s, a
standard for mesh networks due to be finalized this
year; the OLPC developers jumped the gun and designed
their product according to a draft standard.
The laptop's “bunny ears” are external Wi-Fi antennas
that typically provide 5 decibels of gain, better than
the internal ÔªøWi-Fi antenna in a garden-variety
laptop. Most of that improvement comes from the fact
that the OLPC's antennas are mounted vertically above
the display lid, rather than inside it, as in most laptops.
Bletsas says his design will provide node-to-node
connectivity over 600 meters. Over a flat area without
buildings and with low radio noise, that connection can
stretch to 1.2 km. Students can put their computers on
the mesh network simply by flipping the antennas up.
This turns on the Wi-Fi subsystem of the machine without
waking the CPU, allowing the laptop to route packets
while consuming just 350 milliwatts of power.
Bletsas says that in this router mode, a fully charged
computer will run for 24 hours. As a side bonus,
students are likely to learn something about mesh
networks—if you fail to turn up your antennas or keep
your laptop charged, two of your friends might not be
able to chat through your node.
The mesh network feature lets students in the same
classroom share a virtual whiteboard with a teacher,
chat (okay, gossip) during class, or collaborate on
assignments. If the school has a connection to the
Internet via phone or satellite, a computer with
essentially the same hardware as the laptop but with the
addition of an Ethernet interface and a hard drive will
act as a server for the school network and a router for
Internet connections. The OLPC program expects to be
able to produce the servers for €100, or about US $130.
Internet connectivity in the developing world is rare
today, but the presence of so many Internet-capable
computers in a school may spark administrators to invest
in Internet connections. That's the hope, anyway. And
Bletsas says his team is doing everything it can to make
that a reality, including negotiating for low-cost
Internet connections for the schools in an entire
country, and developing school servers with
solar-powered repeaters.
The final key piece of computing hardware is the 512
MB of flash memory, costing as much as $20. “This is one
place the designers clearly made a compromise to get the
total component cost down,” says Ethan Zuckerman, a
research fellow at the Berkman Center for Internet and
Society at Harvard Law School. “The device would be more
useful with 1 gigabyte of memory, but that would have
cost an extra $20.”